Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
Corsair Xeneon 27QHD240 OLED monitor review
ASUS Radeon RX 7600 STRIX OC review
Corsair RM1200X SHIFT 1200W PSU Review
Intel NUC 13 Pro (Arena Canyon) review
Endorfy Arx 700 Air chassis review
Beelink SER5 Pro (Ryzen 7 5800H) mini PC review
Crucial T700 PCIe 5.0 NVMe SSD Review - 12GB/s
Sapphire Radeon RX 7600 PULSE review
Gainward GeForce RTX 4060 Ti GHOST review
Radeon RX 7600 review

New Downloads
AMD Ryzen Master Utility Download 2.10.3.2504
CrystalDiskInfo 9.0.1a Download
AMD Radeon Software Adrenalin 23.5.2 WHQL download
Intel ARC graphics Driver Download Version: 31.0.101.4382
Corsair Utility Engine Download (iCUE) Download v5.2
GeForce 535.98 WHQL driver download
CPU-Z download v2.06
AMD Radeon Software Adrenalin 23.5.1 WHQL download
GeForce 532.03 WHQL driver download
AMD Chipset Drivers Download 5.05.16.529


New Forum Topics
finally joined the 5800X3D club Introducing the Sound Blaster Katana SE Gaming Soundbar When will there be a new driver German translation AMD's EPYC Bergamo: Cloud-Native CPU Based on Zen 4c Architecture AMD's Future Developments: Ryzen 8000 and Navi 3.5 Synology Plus Series SATA HDDs: Reliable and Efficient Storage Solutions for Entry-Level and Mainstream Systems Info Zone - gEngines, Ray Tracing, DLSS, DLAA, TSR, FSR, XeSS, DLDSR etc. Master Unveils MA824 Stealth: The Next Level of Air Cooling with Superconductive Composite Heat Pipe lga 775 msi motherboard problems




Guru3D.com » News » NVIDIA DLSS 2.1 Technology Will Feature Virtual Reality Support

NVIDIA DLSS 2.1 Technology Will Feature Virtual Reality Support

by Hilbert Hagedoorn on: 09/09/2020 09:26 AM | source: | 24 comment(s)
NVIDIA DLSS 2.1 Technology Will Feature Virtual Reality Support

DLSS is becoming a major feature for NVIDIA, with version 2.0 just released, the new 2.1 revision is already being worked on. DLSS is now coming to VR as well.

DLSS 2.1 technology support for virtual reality was announced by NVIDIA. Expectations are high, as this feature allows you to significantly increase game performance without compromising graphical detail.DLSS 2.1 offers a new Ultra-Performance mode for 8K games, according to the company. NVIDIA claims DLSS 2.1 will enable the GeForce RTX 3090 to render games in 8K with the new 9x upscaling capability. In other words, in reality the game will be rendered at 1440p (2560 × 1440 pixels) and then scaled up to 7680 × 4320 on the fly using AI. As you might guess, Wolfenstein: Youngblood is one of the first games to get this feature on GeForce RTX 3090.

NVIDIA announced that the new DLSS 2.1 will bring Virtual Reality, 8K and dynamic resolution support. The introduction of DLSS 2.1 will help deliver more immersive virtual reality titles on next-gen headsets. VR headsets typically deliver a constant 90 FPS frame rate at resolutions up to 2880x1600, and some like the Valve Index take it up to 144. DLSS technology will allow VR games to be rendered natively to half resolution and intelligently scaled to ensure high quality and FPS.

How does DLSS 2.1 work?
NVIDIA Deep Learning Super Sampling (DLSS), is a deep learning technique developed by NVIDIA that uses artificial intelligence to enhance rendered frames. This technology, which must be added individually on a game-by-game basis, enables a significant performance boost by running the game at a lower resolution and by scaling the image with a nearly identical level of detail. This technology is based on the Tensor Cores, which are present in the GPUs of the RTX 20/30 series, which allows a performance increase of up to 70% .







« Rumor: GeForce RTX 3060 to have 4864 shader cores? · NVIDIA DLSS 2.1 Technology Will Feature Virtual Reality Support · Apple sues EPIC, accuses developer of theft with Fortnite »

Related Stories

Codemasters F1 2020 Adds NVIDIA DLSS Support For Increased FPS - 08/24/2020 03:40 PM
Codemasters F1 2020 gets an performance boost with NVIDIA DLSS, which enables gamers to maximize their graphics settings as well as play at even higher resolutions using NVIDIA GeForce RTX GPUs....

Death Stranding for PC to get NVIDIA DLSS 2.0 - 07/01/2020 05:08 PM
Hideo Kojima and KOJIMA PRODUCTIONS' DEATH STRANDING arrives on PC July 14th, replete with new PC features, graphical enhancements, and performance-accelerating NVIDIA DLSS 2.0 technology....

AMD EPYC Processors Integrated into New NVIDIA DGX A100 - 06/10/2020 09:43 AM
AMD today announced that the NVIDIA DGX A100, the third generation of the world’s most advanced AI system, is the latest high-performance computing system features 2nd Gen AMD EPYC processors. Deliv...

NVIDIA Drops Tesla Branding In Favor to Tesla (the car manufacturer) - 05/19/2020 03:54 PM
In case you haven't noticed, Nvidia announced their first-born in Ampere architecture last week. The chip is called 'A100' and not 'GA100'. The data center parts did not get a GeForce Tesla namin...

NVIDIA Presents its most Advanced AI System; NVIDIA DGX A100 - 05/14/2020 03:25 PM
DGX A100 systems integrate eight of the new NVIDIA A100 Tensor Core GPUs, providing 320 GB of memory for training the largest AI datasets, and the latest high-speed NVIDIA Mellanox HDR 200 Gbps interc...


5 pages 1 2 3 4 5


fantaskarsef
Senior Member



Posts: 14643
Joined: 2014-07-21

#5827499 Posted on: 09/09/2020 10:18 AM
First game to get it is a year old. Let's wait until 2021 to really see how this will be adopted with new games... I don't doubt that CP2077 has a lot of tech toys and gadgets to play with, but other games? Not so sure. Same as with Turing's release and the adoption rate of both RTX and DLSS 1.0 and later in games.

Fox2232
Senior Member



Posts: 11808
Joined: 2012-07-20

#5827513 Posted on: 09/09/2020 10:35 AM
In VR, it is fight for every single pixel. There is no space for reduction of IQ.
Would we have access to 4096x4096 screens as fast as those in index, one could get away with faking.
But in VR, pixels cover so big viewing angle that it is like playing on 1280x1024 32'' screen.

And again, we get into absurdity scenarios. Buy expensive headset, buy expensive PC, but cheap out on GPU. Therefore use DLSS x9 to have playable fps at whatever IQ costs it brings.

VR today uses 2880x1600 in case of index. And even 3070 with that good price is able to do above 60fps in most demanding titles.
And there is ASW already for VR. (Which is "fake" => transformation of full resolution already.)

So, imagine DLSS taking your previous frame, moving parts around in way it believes image will look in current frame, then VR taking this frame and moving/warping it again.
More the merrier, right?

I hope AMD improves CAS instead.

itpro
Senior Member



Posts: 1363
Joined: 2020-02-20

#5827516 Posted on: 09/09/2020 10:39 AM
Nvidia is desperate for marketing. They try to copy the "hdmi 2.1 is better than hdmi 2.0" . :p Dlss 2.1 with new gpus with more features than dlss 2.0. :D

mbm
Senior Member



Posts: 197
Joined: 2004-08-10

#5827561 Posted on: 09/09/2020 12:15 PM
I dont get it..
Is DLSS a software but hardware depended?
You write DLSS 2 is working with RTX 20xx/30xx. But at the same time DLSS 2 in wolfenstein only for 3090 card ?

geogan
Senior Member



Posts: 1191
Joined: 2010-01-04

#5827564 Posted on: 09/09/2020 12:25 PM
Maybe this will all change in next few days when Facebook announce their next gen headsets.

Maybe it will have some form of next generation foveated rendering or something else - anyone that has seen the videos of the research that Facebook VR division has done in last few years trying to do this will know the massive amount of work & money they have put in, and number of failed prototypes and research done, and none of this work has seen the light of day in a consumer headset yet.

I have a feeling we will have another 2080Ti situation with current headsets (and all the software tricks used currently being obsolete) when or if they come out.

What we need is intelligent foveated rendering with some form of eye tracking, as well as the whole multiple focus depth of field stuff, and this all needs to work with NVidias GPUs to maximise efficiency and not waste time rendering edge of eye areas at same resolution as where the eye is currently looking at - which should be done at full super sampled real resolution with no DLSS type trickery in this area.

5 pages 1 2 3 4 5


Post New Comment
Click here to post a comment for this news story on the message forum.


Guru3D.com © 2023