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Guru3D.com » News » Need for Speed Delayed to Spring 2016 for PC

Need for Speed Delayed to Spring 2016 for PC

by Hilbert Hagedoorn on: 09/15/2015 08:56 AM | source: | 16 comment(s)
Need for Speed Delayed to Spring 2016 for PC

EA and Ghost Games issued a press release announcing that the PC version of Need for Speed has been delayed until spring 2016. They explain that they hear, and agree with, requests for an unlocked framerate and improved visuals that PCs can handle.

At Ghost, we're united by one common passion... to deliver the best Need for Speed experience possible. And at every step of the development process we're guided by our community. Whether that’s reading your comments on Facebook or Twitter, watching your videos on YouTube, or joining in with the discussion on Reddit, the conversation we've been having as fans of Need for Speed is enormously important and we're working to reflect it in the game we're building. 

Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016. Our PlayStation 4 and Xbox One release dates will remain the same, starting November 3, 2015 in North America and November 5 worldwide. 

This decision on PC gives us the necessary development time to increase the visuals that we can deliver on PC. We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one. 

Need for Speed is also committed to being a live service so we can deliver an ongoing experience that is constantly changing and evolving. We will include free content updates and challenges as ever-present ways for you to earn rewards and continually explore the game.
 







« MSI Offers Turbo U.2 Host Card · Need for Speed Delayed to Spring 2016 for PC · Review: EK-Predator 240 AIO Liquid Cooling »

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Ziggymac
Senior Member



Posts: 111
Joined: 2015-01-22

#5158856 Posted on: 09/15/2015 09:09 AM
..Of course there's no reason why these features couldn't be included without it affecting the release date, but EA don't want reviewers telling the world to buy the cheaper, lower profit and technically superior PC version when there's a higher profit, technically inferior console version available. :rolleyes:

IchimA
Senior Member



Posts: 1302
Joined: 2008-12-12

#5158860 Posted on: 09/15/2015 09:15 AM
..Of course there's no reason why these features couldn't be included without it affecting the release date, but EA don't want reviewers telling the world to buy the cheaper, lower profit and technically superior PC version when there's a higher profit, technically inferior console version available. :rolleyes:


and let's not forget fallout 4 is coming out on 10th nov.

Ven0m
Senior Member



Posts: 1840
Joined: 2005-08-12

#5158861 Posted on: 09/15/2015 09:17 AM
This explicitly means that it's a pure console game that will be ported later.

tsunami231
Senior Member



Posts: 13379
Joined: 2003-05-24

#5158870 Posted on: 09/15/2015 09:39 AM
All the games have lock framerates means one thing to me, they didnt do there job right and lock the fps to hide the fact it not optimized right..

BTW has the batman game be re released on pc yet or is still being fixed

and let's not forget fallout 4 is coming out on 10th nov.


eh next Bethesda game i get will be what ever the next elder scroll game is called.

I never like fallout mostly cause i see it a shooter

(.)(.)
Senior Member



Posts: 9094
Joined: 2010-11-10

#5158871 Posted on: 09/15/2015 09:43 AM
wasnt aware that the Frostbite engine was prioritized for 30fps. Wonder how dice got simultaneous releases for BF then, oh, and danger close' MOH.

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