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Guru3D.com » News » Microsoft Selects Dolby Audio for Windows 10

Microsoft Selects Dolby Audio for Windows 10

by Hilbert Hagedoorn on: 05/27/2015 09:10 AM | source: | 15 comment(s)
Microsoft Selects Dolby Audio for Windows 10

Dolby Laboratories, Inc. and Microsoft Corporation announced today that Dolby Audio is selected to be a part of the Microsoft Windows 10 operating system and will be natively supported by the new Microsoft Edge browser for the playback of web-based content as well as accessible by third-party Windows Store apps. 

Users of Microsoft Windows 10 PCs and tablets will enjoy Dolby quality audio experiences through Windows entertainment apps and through Microsoft Edge.

Dolby Audio (supporting Dolby Digital Plus) will be available in x86 Windows 10 PCs and tablets for playback of movies, TV shows, and videos with crisp, clear dialogue and greater detail of sounds. Windows 7 and 8 users may upgrade to Windows 10 for free and continue to experience Dolby quality audio consistently across headphones, built-in PC and tablet speakers, or connected home theater systems. Microsoft Edge will be the first browser to leverage the Dolby Digital Plus decoder on the Windows 10 operating system, enabling online content providers to enrich the entertainment experiences of millions of Internet users globally with Dolby Audio.

"We are excited about the collaboration and partnership with Microsoft and share in the commitment to providing the best entertainment experiences possible to consumers across a wide range of devices in the Windows 10 ecosystem," said John Couling, Senior Vice President, E-Media Business Group, Dolby Laboratories. "With the launch of Windows 10 and Microsoft Edge in nearly 200 countries, Dolby and Microsoft will enable better user experiences with high-quality audio that is robust, consistent, and at a scale necessary for the large Windows ecosystem."

"At Microsoft, we are committed to delivering the richest, most immersive, entertainment experiences with Windows 10," said David Treadwell, Corporate Vice President, Operating Systems Group, Microsoft. "With Dolby Audio incorporated into the Windows 10 platform and Microsoft Edge, content providers will be able to deliver their content with superior sound in Dolby Audio for a wide range of Windows 10 based PCs and tablets."

More information on Windows 10 and Microsoft Edge can be found on Dolby.com/pc and Microsoft.com.







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Elite3540
Senior Member



Posts: 668
Joined: 2013-08-12

#5081520 Posted on: 05/27/2015 09:12 AM
Nicely done Microsoft! :)

XenthorX
Senior Member



Posts: 4522
Joined: 2014-06-17

#5081557 Posted on: 05/27/2015 10:09 AM
I don't know much about Sound support, anyone to explain to me how good of a news this is ? :S

Humanoid_1
Senior Member



Posts: 959
Joined: 2009-10-14

#5081579 Posted on: 05/27/2015 11:10 AM
Dolby Digital Plus which is what they are serving out here provides a decent level of surround sound quality. But at the same time is considered a lossy compression standard.

Kinda like mp3.

If they had offered out their higher end product, Dolby TrueHD, while bigger in file size/bit rate, it is considered a better quality of sound as it is essentially uncompressed and lossless.

Kinda like FLAC or raw WAV



Would have been nice while moving into this new generation of OS so advanced they had to skip 9 that they went for a higher quality of audio... with lower quality options available built in for online use

EDIT: of course on the whole it is a really nice move that I was not expecting. Probably good news for games helping add exta immersion too. More shiny is always a good thing :infinity:

EDIT 2:
There I go partly assuming... the mother of all....

A little more detail in summary for those curious:


The Good thing about Dolby Digital Plus is that it is a true 7.1 version of surround sound with each channel being a discrete catered for separate sound effect channel.

The .1 being the LFE (Low Frequency Effects) of subwoofer channel.

Since 5.1 the "rear" two channels were always actually meant to be considered the side chennels, being able to fool the ear into hearing a Rear Effect too.

6.1 came along and added a single real "Rear" speaker for a true rear effects channel.

Then finally 7.1 came along with 2 real discrete rear stereo effect channels to give a much better enveloping surround sound for us all to enjoy.

So overall, what we will be geting is pretty cool, especially as not yet so many people actually even own a full 7.1 sound setup. I actually Just setup my own 1st one a matter of days ago with some 2nd hand what was Very Expensive high end kit (new price was almost £5,000). It is Good :)
- you can obviously buy compatible setups for considerably Less. I would guess a basic new setup with smaller speakers and a small sub might cost close to about £250 and would be enough to enjoy it. (really is worth reading some reviews before spending out hard earned cash !)

Salt in the wound of course in the form of the already released replacement of all this tech in Dolby Atmos (backwards compatible), so for some its time to upgrade already again. A great step up for movie goers (a good setup can upmix existing 7.1 sound movies (or games) and is a worthwhile improvement even in this quasi Atmos form I've read). Yes it is horribly expensive being the 1st gen of a new series of kit. I believe the cheapest amp that can run it costs about £550 and then to get the full effect you would still need separate power amps to run the channels this "cheaper" amp does not include built in amp'd outputs for.

CDJay
Senior Member



Posts: 136
Joined: 2009-08-22

#5081622 Posted on: 05/27/2015 12:35 PM
This is more aimed at supplying a standard high quality "lossy" codec, by default, for apps and websites to use for streaming content. Netflix and Xbox Video already use Dolby Digital Plus (and can bitstream out via hdmi etc to external amps etc) so this is really just standardising.

It doesn't preclude use of Dolby Atmos, which Star Wars Battlefront is already confirmed to support: http://blog.dolby.com/2015/05/dolby-atmos-coming-to-star-wars-battlefront

Standard 5.1/7.1 PCM would be preferable for most games rather than using a lossy codec like Dolby Digital Plus so there won't be much traction or effect on that side. I'd love to see object based codecs like Atmos and DTS:X as they perfectly achieve the ability to map 3d audio to the room and speaker layout contained therein. Combined with the advancements being made for VR audio and we might actually see a decent hike in PC game audio for the first time since the heady days of Aureal in the 90s!

TheDeeGee
Senior Member



Posts: 8489
Joined: 2010-08-28

#5081636 Posted on: 05/27/2015 01:01 PM
Bring back Hardware Audio!

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