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Guru3D.com » News » Inside The Kinect 2.0

Inside The Kinect 2.0

by Hilbert Hagedoorn on: 10/04/2013 09:18 AM | source: | 11 comment(s)
Inside The Kinect 2.0

The Official Microsoft Blog has an interesting article posted today that showcases the capabilities of the Kinect 2.0 Another fascinating feature of the Kinect sensing device in Xbox One stems from its infrared sensor, which can identify objects in a completely darkened room. It can recognize people and track bodies even without any light visible to the naked eye. It can identify a hand pose from four meters away, see the fingers of a child, and remember your identity even minus room illumination. Video after the break.

The wider field of view makes it possible for more players to play an Xbox One game at the same time. With the new console, as many as six players can crowd into one scene. A tall adult can play with a small child without either being squeezed out of the picture. Users get a better experience if they’re standing close by, farther away, or on the periphery of the room. 

And the improved hand-pose recognition enables users to interact with the Xbox One just by using their hands—no controller necessary. Thanks to the infrared camera, hand activities can be identified at any illumination, or with none at all. Prior hand-pose solutions were able to deliver speed or accuracy, but not both. The hand-pose solution jointly devised by the Xbox team and Microsoft Research can do both. 

Based on his experience with both hand-pose and facial recognition, Krupka was able to find solutions that take into account system-level concerns.







« Call of Duty: Ghosts - Squads Trailer · Inside The Kinect 2.0 · Mushkin 240GB USB 3.0 Drive does 380 MB/s read and 325 MB/s write »

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xg-ei8ht
Senior Member



Posts: 1810
Joined: 2001-06-09

#4668901 Posted on: 10/04/2013 09:41 AM
I think most people will be once bitten twice shy when it comes to kinect.

Darren Hodgson
Senior Member



Posts: 16071
Joined: 2004-08-18

#4668944 Posted on: 10/04/2013 11:11 AM
I'm very much looking forward to getting my Xbox One next month (the fact that I can say 'next month' makes it seem really close now!) but I have zero intention of ever using Kinect. In fact, I plan to put it back in the box after the initial firmware update (because I presume this 15-20 minutes update removes both the 24 hour online check and the mandatory Kinect requirement) and never use it again.

miffywiffy
Senior Member



Posts: 558
Joined: 2007-10-29

#4668950 Posted on: 10/04/2013 11:18 AM
I don't care for the new consoles, they aren't impressive in any way compared to the PC, however Kinect and the Xbox One controller are things that will make their way to the PC so I'm interested in them.

I just don't think Microsoft have the talent to make good games for Kinect. I'd much rather see what Valve could do like if you could play the whole of Portal 2 with it that would be amazing.

Darren Hodgson
Senior Member



Posts: 16071
Joined: 2004-08-18

#4669043 Posted on: 10/04/2013 01:46 PM
I don't care for the new consoles, they aren't impressive in any way compared to the PC, however Kinect and the Xbox One controller are things that will make their way to the PC so I'm interested in them.

I just don't think Microsoft have the talent to make good games for Kinect. I'd much rather see what Valve could do like if you could play the whole of Portal 2 with it that would be amazing.

I agree that both new consoles are hardly amazing hardware wise for mid and high-end PC gamers but then again you cannot play Forza Motorsport 5, Ryse: Son of Rome, DriveClub or Killzone: Shadow Fall on a PC. The exclusives are really the only reasons I buy consoles.

schmidtbag
Senior Member



Posts: 6484
Joined: 2012-11-10

#4669206 Posted on: 10/04/2013 05:22 PM
I agree that both new consoles are hardly amazing hardware wise for mid and high-end PC gamers but then again you cannot play Forza Motorsport 5, Ryse: Son of Rome, DriveClub or Killzone: Shadow Fall on a PC. The exclusives are really the only reasons I buy consoles.


Considering the architecture, I'm sure an emulator with decent performance will come out relatively quickly. It just means most people are likely going to need an i7 to play them.

Also, while the hardware isn't "amazing", it is definitely adequate enough to play high-detail games. I still don't understand how people here don't get that console hardware is not proportional in performance to PC hardware.

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