First AMD Radeon MCM GPU later this year as Instinct MI200 (multi-chip module)
AMD is reportedly planning to release the Radeon Instinct MI200 this year, which will use the Aldebaran GPU with CDNA2 architecture and MCM technique for the first time. As a consequence, the graphics card's shader count should be impressive.
While RDNA2 is the successful successor in the shape of the RX-6000 graphics cards since fall, the CDNA2 graphics cards have not yet been launched. The Radeon Instinct MI200 will be the first CDNA2 graphics card to be delivered to selected partners. According to an AMD presentation, sales should begin officially this year.
The Radeon Instinct MI200 is said to use a GPU named Aldebaran. This should be the first GPU not only based on the CDNA2 design, but also with an MCM structure (multi-chip module). MCM is a notion that is already known from AMD's Ryzen processors: several CPU chips and an I/O chip coexist on a single substrate. The Aldebaran GPU is claimed to be built on two chips, each of which has 128 compute units. Although a total of 16,384 shaders are anticipated to be used for the entire expansion of the GPU, it is predicted that some of them will be turned off as we so often see. Finally, on the Radeon Instinct MI200, Aldebaran will be paired with a generous 128 GB of HBM2e memory, making for an impressive combination.
A great deal may change in the future as a result of the advent of MCM technology in graphics cards. Thanks to the MCM method, which involves constantly putting the same, tiny CPU chip in a variety of different configurations. It is possible that a similar evolution may take place in the next several years in the case of graphics cards, such that future gaming graphics cards will no longer depend on a single chip, but on a number of chips.
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AMD keep being the first one and making tech exiting again, can't wait for next year RDNA3 to bring MCM to consumers!
This might help alleviate prices across the range, we could use for lower prices as +1000€ mid range GPUs is asking too much when a console costs 300-400€.
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I too am curious to see how this performs under gaming tasks. I think the first generation won't be much to game on, but they'll eventually figure out the bugs in the second iteration.
I hope somebody can hack that driver and see what's happening under gaming benches.
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This should greatly improve yields across the board and prices hopefully idc how they do it but prices have to drop or gaming on pc is done for me at least.
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Worst-case scenario, if MCM doesn't work well for desktop/gaming use, it is still valuable to servers. Servers don't care as much about sharing resources between processors. In a lot of servers, a bridge to each GPU isn't necessary since they're not typically working on the exact same workload, as they would in a game.
That's the part I'm most excited about. Not only is MCM cheaper because they don't have to make such valuable gigantic dies, but the total product per-wafer increases, which will help keep up with demand and therefore lower prices. This is a big deal.
Depending how MCM is approached, part of me wonders if we might start seeing multi-GPU setups again, except you can mix and match whatever you want and not face a major performance penalty.
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It's coming. Now we just need a gaming version.