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Guru3D.com » News » Fallout 4: New Vegas mod gameplay video

Fallout 4: New Vegas mod gameplay video

by Hilbert Hagedoorn on: 09/18/2018 08:05 AM | source: ggmania | 8 comment(s)

Team F4NV has released a new video, showing the first 10 minutes of gameplay from the highly anticipated Fallout 4: New Vegas mod. As the title suggests, Fallout 4: New Vegas is a remake of Obsidian’s Fallout New Vegas game in Fallout 4. Currently there is no ETA on when this total conversion mod will be released. 

 







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Koniakki
Senior Member



Posts: 2843
Joined: 2009-09-15

#5585854 Posted on: 09/18/2018 09:08 AM
Has it really been 10 years already since Fallout 3? And 8 since New vegas?

Geez. I could swear it doesn't feel like it was that long ago.

Solfaur
Senior Member



Posts: 7825
Joined: 2005-08-10

#5585930 Posted on: 09/18/2018 02:11 PM
Has it really been 10 years already since Fallout 3? And 8 since New vegas?

Geez. I could swear it doesn't feel like it was that long ago.



icedman
Senior Member



Posts: 1236
Joined: 2013-02-22

#5586176 Posted on: 09/19/2018 02:25 AM
It really doesn't feel like that long, Last time i played Fo3 was like 3 or 4 years ago replayed 3 and new vegas before i bought Fo4

Celcius
Senior Member



Posts: 485
Joined: 2018-06-21

#5586228 Posted on: 09/19/2018 08:23 AM
Wow, the camera angles and character interaction, while not a huge departure from the original, nevertheless give this opening sequence a fresh, new feel. The additional item assets that Fallout 4 brought to the table will be a major boost for this, too. If this opening sequence is indicative of the balance of F4NV's content, I'll be all over this whenever it becomes available.

For years, I've read comments about how New Vegas was a vastly superior game to Fallout 3. While I have enjoyed several trips through the game, I've never reached the conclusion that FNV is anything other than Fallout 3's peer. A number of areas in the sandbox just seemed either empty or needlessly sloppy in build quality. Trying to juggle the relationships among the various factions always seemed like threading the needle to me, even after trying different approaches each time through the game. And Obsidian drove me absolutely nuts with their massive overuse of blocking volumes, preventing entry to what should have been perfectly accessible, (not-to-mention not gameplay-breaking), areas of the terrain.

To be clear, I liked FNV. I'm simply hoping that Team F4NV can not only re-imagine Obsidian's effort, but also manage to go a bit further and knock some of the underlying rough edges off the original where needed. I'll also be very curious to see how the performance compares with Fallout 4.

Valken
Senior Member



Posts: 2506
Joined: 2011-01-05

#5586288 Posted on: 09/19/2018 11:13 AM
I have Fallout 3, never finished it - was in between Stalker Series as well, but does FO4 have a vastly improved engine in terms of cpu usage and efficiency? I remember FO3 was pegged to like 2 threads max and needs a high IPC or OC cpu to run well. Like ARMA or Civilization.

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