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EVE: Valkyrie - Pre-Alpha Game Capture
A very underestimated game that you don't hear much about is EVE: Valkyrie. This year at an event I played with an oculus and that quite honestly was an experience. EVE: Valkyrie is a virtual reality multiplayer space combat game set in the EVE Universe.
Coming to Oculus Rift and PlayStation VR in 2016. Here's some pre-alpha gameplay footage captured with a VR headset.
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WalterDasTrevas
Senior Member
Posts: 220
Joined: 2011-07-30
Senior Member
Posts: 220
Joined: 2011-07-30
#5204306 Posted on: 12/11/2015 01:51 PM
I wish them the best, but I am not impressed.
The Unreal Engine is capable of much more than this, what's worse is they originally used the Unity engine and then switched part-way during development and I simply do not see the benefit(s) they gained by doing this. The background textures and backdrops look horrid and some of the larger structures look just like the DX9c models currently in the main game of EVE Online. In part, and I would have to look at the models to know more, it appears as if some of the models and texutres were built using a non-PBR system and other did, and even some of the textures are non-linear partially to the textures they are next to. You can see this when customising textures for the ships, as there is a lack of continuity between surfaces for shadowing and generally how light is interacting with surfaces.
Overall, very poor show graphically and here as a video using the same engine of another space game Adr1ft. I'll let you decide which game looks better:
https://youtu.be/jWObUMepwU0
The other issue is the 'headset sickness' which makes me wonder if this will ever be fixed so people can play games for longer than 20 minutes without barfing? I know there have been some improvements, but has this been resolved yet?
Strongly disagree. The pre-alpha looks amazing.
For me, ADR1FT is much worse, excessively colorful and boring.
I wish them the best, but I am not impressed.
The Unreal Engine is capable of much more than this, what's worse is they originally used the Unity engine and then switched part-way during development and I simply do not see the benefit(s) they gained by doing this. The background textures and backdrops look horrid and some of the larger structures look just like the DX9c models currently in the main game of EVE Online. In part, and I would have to look at the models to know more, it appears as if some of the models and texutres were built using a non-PBR system and other did, and even some of the textures are non-linear partially to the textures they are next to. You can see this when customising textures for the ships, as there is a lack of continuity between surfaces for shadowing and generally how light is interacting with surfaces.
Overall, very poor show graphically and here as a video using the same engine of another space game Adr1ft. I'll let you decide which game looks better:
https://youtu.be/jWObUMepwU0
The other issue is the 'headset sickness' which makes me wonder if this will ever be fixed so people can play games for longer than 20 minutes without barfing? I know there have been some improvements, but has this been resolved yet?
Strongly disagree. The pre-alpha looks amazing.
For me, ADR1FT is much worse, excessively colorful and boring.
Denial
Senior Member
Posts: 14091
Joined: 2004-05-16
Senior Member
Posts: 14091
Joined: 2004-05-16
#5204309 Posted on: 12/11/2015 02:12 PM
I think it looks really good myself. It's essentially a competitive shooter set in space. They can't go too crazy with the graphics without severely crippling the actual multiplayer experience.
Out of all the space fighter games this is honestly the one I'm most interested in. Arstechnia has a great write up about it here:
http://arstechnica.com/gaming/2015/12/eve-valkyrie-no-its-not-just-a-tech-demo/
Strongly disagree. The pre-alpha looks amazing.
For me, ADR1FT is much worse, excessively colorful and boring.
I think they both look good, it's just two different games. Adrift is like a space puzzle adventure game made by an indie studio. They can afford to put more detail into graphics because the player is going to spend a lot more time looking at them. Eve is a multiplayer arcade space fighting game. Who's looking at graphics when you have enemies to explode -- pew pew.
I think it looks really good myself. It's essentially a competitive shooter set in space. They can't go too crazy with the graphics without severely crippling the actual multiplayer experience.
Out of all the space fighter games this is honestly the one I'm most interested in. Arstechnia has a great write up about it here:
http://arstechnica.com/gaming/2015/12/eve-valkyrie-no-its-not-just-a-tech-demo/
Strongly disagree. The pre-alpha looks amazing.
For me, ADR1FT is much worse, excessively colorful and boring.
I think they both look good, it's just two different games. Adrift is like a space puzzle adventure game made by an indie studio. They can afford to put more detail into graphics because the player is going to spend a lot more time looking at them. Eve is a multiplayer arcade space fighting game. Who's looking at graphics when you have enemies to explode -- pew pew.
Endymion
Senior Member
Posts: 120
Joined: 2014-03-10
Senior Member
Posts: 120
Joined: 2014-03-10
#5204321 Posted on: 12/11/2015 02:34 PM
Strongly disagree. The pre-alpha looks amazing.
For me, ADR1FT is much worse, excessively colorful and boring.
This is by all means is no a pre-alpha.
Pre-alpha means that there is placeholders everywhere and basic mechanics barely works. This is just nowadays bias by devs that title this trailers like "pre-alpha", "alpha", "beta", "omega", "alpha-centavra" etc. which means nothing at all.
Strongly disagree. The pre-alpha looks amazing.
For me, ADR1FT is much worse, excessively colorful and boring.
This is by all means is no a pre-alpha.
Pre-alpha means that there is placeholders everywhere and basic mechanics barely works. This is just nowadays bias by devs that title this trailers like "pre-alpha", "alpha", "beta", "omega", "alpha-centavra" etc. which means nothing at all.
WiCz
Senior Member
Posts: 172
Joined: 2005-03-24
Senior Member
Posts: 172
Joined: 2005-03-24
#5204322 Posted on: 12/11/2015 02:36 PM
I have to admit that I haven't seen an awful lot about this game, but that video looked like space quake, and that doesn't interest me at all I'm afraid.
I have to admit that I haven't seen an awful lot about this game, but that video looked like space quake, and that doesn't interest me at all I'm afraid.
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Senior Member
Posts: 5031
Joined: 2008-09-07
A very underestimated game that you don't hear much about isÂ*EVE: Valkyrie. This year at an event I played with an oculus and that quite honestly was an experience.Â*EVE: Valkyrie is a virtual reali...
EVE: Valkyrie - Pre-Alpha Game Capture
I wish them the best, but I am not impressed.
The Unreal Engine is capable of much more than this, what's worse is they originally used the Unity engine and then switched part-way during development and I simply do not see the benefit(s) they gained by doing this. The background textures and backdrops look horrid and some of the larger structures look just like the DX9c models currently in the main game of EVE Online. In part, and I would have to look at the models to know more, it appears as if some of the models and texutres were built using a non-PBR system and other did, and even some of the textures are non-linear partially to the textures they are next to. You can see this when customising textures for the ships, as there is a lack of continuity between surfaces for shadowing and generally how light is interacting with surfaces.
Overall, very poor show graphically and here as a video using the same engine of another space game Adr1ft. I'll let you decide which game looks better:
https://youtu.be/jWObUMepwU0
The other issue is the 'headset sickness' which makes me wonder if this will ever be fixed so people can play games for longer than 20 minutes without barfing? I know there have been some improvements, but has this been resolved yet?