End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod
While the FidelityFX Super Resolution Open Source version still needs to be published, some games fans can already look at implementing it in their favorite titles to take advantage of it even without an official release. In this case, it was a GTA V fan that managed to install it in that game and made a mod available to everybody to try.
The mod replaces the original GTA V upscaler DLL with a FidelityFX Super Resolution DLL, allowing FSR profiles to be controlled through the upscaling options that were already present in the game menu. The equivalents are as follows:
- 0.5x - Performance Mode
- 0.667x - Balanced Mode
- 0.75x - Quality Mode
- 0.883x - Ultra Quality Mode
The user behind the mod posted a video where he compares the original upscaling vs. the upscaling with FSR, and although the FPS remains the same, the graphic quality when using FSR is much higher than when using the original upscaler of the game. Unfortunately, the video does not compare the performance in native resolution vs. performance with FSR, although users on reddit reported gains of around 25% in balanced mode.
The mod was posted on Github, where you will also find the instructions to install and test it for yourself. We are not responsible for possible damage or loss of data when downloading such files, you assume the risk in doing so.
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Senior Member
Posts: 404
Joined: 2010-03-07
lol look at the video - it looks like a blurry mess.... The only way its going to "kill" DLSS is if more poor people will convince themselves its actually working...
Senior Member
Posts: 1666
Joined: 2006-09-30
The biggest disadvantage of FSR is the lack of actually adding any information to the image. It simply "enhances" the information already there, including all possible artifacts, aliasing etc. From marketing point of view, DLSS and FSR may seem comparable, but in fact, they are not. Even UE's temporal reconstruction and most temporal injection techniques add more information to the image than FSR.
Senior Member
Posts: 2185
Joined: 2018-01-03
he is using directx11 mode too
Senior Member
Posts: 846
Joined: 2013-04-08
Yeah from what am seeing, it uses some edge detection and applies blur to it, then sharpens the edges it blurs and adds
just a tad bit of contrast to make it look like its better than native. I know, bluring something just to make it sharp again sounds retarded but ey, people think fsr is new too so.
If someone did those three things sequentially in reshade or enb, there's your fsr. I don't really know why it took this much to come this far(which ain't far).
This technique is used when tryina' make a digital camera look like it was shot on film. Absolutely the same technique gives a
really unique character to the image. But it won't even come close to what nvidia did with their thing. I'm still stunned by what DLSS is capable of.
Senior Member
Posts: 4608
Joined: 2020-08-03
fsr is gonna kill dlss by being effortlessly implemented into majority of games