Elgato Releases 4K60 Pro Capture Card - Record 4K Footage at 60 FPS
Elgato Gaming announced their Game Capture 4K60 Pro, a capture card capable of 4K footage at 60 FPS, it will be available on November 22, 2017 at £359.95 GBP, roughly 400 USD/Euros.
Game Capture 4K60 Pro will be the first consumer-ready 4K capture card to hit the market. Game Capture 4K60 Pro is ideal for capturing Ultra HD footage from a PS4 Pro, Xbox One X, PC, or any other unencrypted HDMI device.
"4K content is here to stay and demand is booming. Content creators shouldn't be limited by the constraints of their capture hardware," said Julian Fest, General Manager of Elgato Gaming. "Game Capture 4K60 Pro gives creators the tools they need to stay ahead of the curve and give their audiences nothing less than the best."
Game Capture 4K60 Highlights:
- Ultra quality: capture your gameplay in immaculate 4K resolution at 60 FPS
- Instant Gameview: power your workflow with superior low latency technology
- Dedicated software: record with ease and export to your favorite editing app
Technical Specifications
- Interface: PCIe x4
- Input: PlayStation 4, Xbox One, unencrypted HDMI
- Output: HDMI (lag-free pass-through)
- Supported Resolutions: Up to 2160p60
- Dimensions & Weight: 178 x 121 x 21 mm, 270 g / 7 x 4.7 x 0.83 in, 9.5 oz
System Requirements
- Windows 10 (64-bit) 6th generation
- Intel Core i7 CPU (i7-6xxx) / AMD Ryzen 7 (or better)
- NVIDIA GeForce GTX 10xx / AMD Radeon RX Vega (or better)
- PCIe x4/x8/x16 slot
Member
Posts: 20
Joined: 2014-04-30
What's the point of this card if it cannot even ENCODE 4K streams while capturing?? I can do that using some nice freeware software using nVidia's CUDA cores or AMD's ones from the video cards.
Senior Member
Posts: 1920
Joined: 2012-04-30
@Karvapallo
unless you're a magician, using same hard/software and settings etc for encoding,
lowering bit rate WILL ALWAYS lower quality.
same for space used on the drive, with same settings, file size will be the same as well.
and the fact that they are using the SAME CODEC (H 264) to encode,
it will make ZERO difference no matter if its video quality and/or size,
while costing 400$ MORE than running shadowplay on an Nv card (up to 4K@150Mbit as mp4 (H 264).
i would have seen a limited reason to buy this, if it would use H265, could encode at 4K,
and came with a sata/nvme connector to directly feed storage.
Senior Member
Posts: 499
Joined: 2001-05-02
Hey fry178 your kind of right and wrong
As for (modern gpu offers already) that true but you end up doing more work when using OBS and other steaming service becuases you have decode and overlay and re-encode the final steam for upload.
By the way people this card is base around RAW AVI or new name UVC capture that why you need high performance spec as it doesn't have any on board Hardware Encoder it is base around Software Encoding
Mainly the AMD's and nVidia's video cards and 3rdparty apps where only used for offline hardware acceleration encoding.
AMD ReLive & nVidia ShadowPlay is done internally and that dose decrease your over game performance unlike dedicated hardware encoder.
I not sure why there make a big out of it when the Epiphan DVI2PCIe Duo / AV.io 4K, Blackmagic Design Intensity Pro 4K and Magewell Pro Capture HDMI 4K Plus and other that come out a long time ago but the price is spot on after all it much lower then all the other
Senior Member
Posts: 1920
Joined: 2012-04-30
not seen any impact running 1060/1070 when it comes to framerate (min/constant fps) running 1080/1440p synced.
at least not that i can measure it with "normal" tools, and have seen more error by clock fluctuations, even when looking at gpu reviews..
Senior Member
Posts: 1920
Joined: 2012-04-30
Maybe for consoles i see it making sense, but why would someone spend 400 bucks on something that any modern gpu offers already...