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Download: NVIDIA GeForce 465.89 WHQL Driver
You can now download a fresh batch of NVIDIA GeForce drivers, this release adds support for DIRT 5's new ray-tracing update, Evil Genius 2: World Domination, and the KINGDOM HEARTS Series on the Epic Games Store. The driver also adds Includes support for Resizable BAR across the GeForce RTX 30 Series.
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Download: Radeon Adrenalin Edition 21.3.1 drivers - 03/18/2021 03:21 PM
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endbase
Senior Member
Posts: 1206
Joined: 2015-06-20
Senior Member
Posts: 1206
Joined: 2015-06-20
#5900591 Posted on: 03/30/2021 01:56 PM
Great number leap ?? nvm I see the previous post edited with info
Great number leap ?? nvm I see the previous post edited with info

Vidik
Senior Member
Posts: 616
Joined: 2014-03-01
Senior Member
Posts: 616
Joined: 2014-03-01
#5900604 Posted on: 03/30/2021 02:28 PM
r465_81-5
r465_81-5
Endymion
Senior Member
Posts: 120
Joined: 2014-03-10
Senior Member
Posts: 120
Joined: 2014-03-10
#5900606 Posted on: 03/30/2021 02:43 PM
How to check if Resizable BAR is active?
How to check if Resizable BAR is active?
Glottiz
Senior Member
Posts: 1132
Joined: 2006-11-18
Senior Member
Posts: 1132
Joined: 2006-11-18
#5900609 Posted on: 03/30/2021 02:45 PM
Is this ever going to be fixed or...?
: Random flicker may occur in certain locations in the game.
Is this ever going to be fixed or...?
Click here to post a comment for this news story on the message forum.
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Release 465 Driver https://us.download.nvidia.com/Windows/465.89/465.89-win10-win8-win7-release-notes.pdf
Download https://us.download.nvidia.com/Windows/465.89/465.89-desktop-win10-64bit-international-dch-whql.exe
This new Game Ready Driver provides support for the launch of Outriders, which features NVIDIA DLSS technology.
Additionally, this release also provides optimal day-1 support for:
DIRT 5's new ray tracing update
The launch of Evil Genius 2: World Domination
The launch of the KINGDOM HEARTS Series on the Epic Games Store
Gaming Technology
Includes support for Resizable BAR across the GeForce RTX 30 Series of Desktop and Notebook GPUs
Includes beta support for virtualization on GeForce GPUs
Learn more in the Game Ready Driver article
New Features and Other Changes
OpenCL 3.0
Added support for OpenCL 3.0, the latest major version of OpenCL maintaining backward
compatibility with OpenCL 1.2. NVIDIA OpenCL 3.0 continues to support existing OpenCL 1.2 functionality as well as Khronos and vendor extensions that are already supported with NVIDIAOpenCL 1.2 drivers.
The following new features beyond existing NVIDIA OpenCL 1.2 features are supported by NVIDIA OpenCL 3.0
RGBA vector component naming in OpenCL C kernels
pragma_unroll hint
opencl_3d_image_writes
clCreate*WithProperties APIs which can be used as replacement for existing clCreateBuffer/Image APIs.
clSetContextDestructorCallback
clCloneKernel from OpenCL 2.1
clEnqueueSVMMigrateMem from OpenCL 2.1
Incorporates the following experimental 2.0 features:
Device side enqueue
The current implementation is limited to 64-bit platforms only.
OpenCL 2.0 allows kernels to be enqueued with global_work_size larger than the compute capability of the NVIDIA GPU. The current implementation supports only combinations of global_work_size and local_work_size that are within the compute capability of the NVIDIA GPU.
The maximum supported CUDA grid and block size of NVIDIA GPUs is available at http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#compute-capabilities.
For a given grid dimension, the global_work_size can be determined by CUDA grid size x CUDA block size.
For executing kernels (whether from the host or the device), OpenCL 2.0 supports non-uniform ND-ranges where global_work_size does not need to be divisible by the local_work_size. This capability is not yet supported in the NVIDIA driver, and therefore not supported for device side kernel enqueues.
Shared virtual memory
The current implementation of shared virtual memory is limited to 64-bit platforms only.
Application Profiles
Added the following SLI profiles.
Shenmue III (NVIDIA Turing GPUs only)
The Medium (NVIDIA Turing GPUs only)
Other Changes
Added support for extended DP-to-HDMI 2.1 PCON clock frequency range to better support 8K TVs.
Changed the G-SYNC on-screen status indicator to be less obtrusive.
Limitations in This Release
The following features are not currently supported or have limited support in this driver release:
OpenCL 3.0 Known Issues
Device-Side-Enqueue related queries may return 0 values, although corresponding built-ins can be safely used by kernel.
This is in accordance with conformance requirements described at https://www.khronos.org/registry/OpenCL/specs/3.0-unified/html/OpenCL-API.html#opencl-3.0-backwards-compatibility
The denorms that were flushed to zero by default when cl-fast-relaxed-math on OpenCL 1.2 drivers won't be flushed to zero with OpenCL 3.0 driver by default.
Using HDR with Games
There may be issues resulting from the interaction between in-game HDR settings and the
Windows HDR settings. See the NVIDIA Knowledge Base Article 5072 (https://nvidia.custhelp.com/app/answers/detail/a-id/5072) for details.
Changes and Fixed Issues in Version 465.89
The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.
Fixed Issues in this Release
: Smoke appears pixelated.
The game may crash on GeForce RTX 30 Series.
: Blue-screen crash occurs when Samsung Odyssey G9 is paired with HDMI TV.
: Blue-screen crash (DPC_WATCHDOGS_VIOLATION) occurs when playing a game and watching YouTube video simultaneously.
: The application may display random green corruption if Depth of Field is enabled from in-game settings.
Realtek Displayport-to-HDMI 2.1 protocol converter clock limited to 600MHz pixel clock.
: GPU power consumption may increase in idle mode on systems using certain high er refresh-rate G-SYNC monitors. .
: Application screenshots are washed out when HDR is enabled.
Open Issues in in this Release
: Random flicker may occur in certain locations in the game.
: The games experience low FPS.
: The game crashes when turbulence smoke is enabled.
: RAW files may show up black in Adobe Lightroom.
: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running in the background.
: Microsoft Flight Simulator 2020 VR may stutter if Hardware-accelerated GPU scheduling is disabled.
(YouTube): Video playback stutters while scrolling down the YouTube page.Fixed by: Some Pascal-based notebooks w/ high refresh rate displays may randomly drop to 60Hz during gameplay.