Developers of Stalker 2 confirm usage Unreal Engine 5
Although there was already footage and system requirements for the upcoming survival horror shooter Stalker 2, the graphical framework for the game was originally supposed to be Unreal Engine 4. Indeed, the game utilizes the new "Next Gen" version 5, which might make it one of the first of its sort.
GSC Game World revealed on Twitter that Stalker 2 will utilize the latest Unreal Engine 5 following Epic Games' outlook on over 80 future games that utilize the previous Unreal Engine 4. According to sources, Stalker 2 was not connected to the Unreal Engine 5 there, since this was previously considered to be a secret, especially given that the Unreal Engine was previously only publicly known to be used at all.
Due to the fact that the first AAA titles based on the significantly improved Unreal Engine 5 for "real Next Gen" graphics quality are not expected until 2022, Stalker 2, which will be released on April 28 of next year, could be one of the first of its kind and a taste of the Deliver level for the next few years. Some indications in this direction have already come from smaller initiatives and displays, most recently from a Gears developer.
Graphics will be created via motion capture for bodies and faces, as well as photogrammetry, according to what has been verified thus far by the developers at GSC Game World. Also included are mod compatibility and ray tracing effects from the start of the game's development. It was also confirmed in mid-year that the game's PC system requirements, which include a large amount of storage space, would be released on the Xbox Series X | S, with the Playstation 5 being left out owing to Microsoft's Game Pass contract. A further explanation was provided, stating that it was not practical to implement on the older consoles.
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UE4 was favoring nvidia but the UE5 demo was actually running better on amd.
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UE5 support DLSS natively, so Yay.
And I believe 3090 get higher FPS than 6900XT at 4K in the demo, just that there are lots of stuttering, UE5 is built for console RDNA2 after all so Nvidia needs to do some optimization.
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UE5 support DLSS natively, so Yay.
And I believe 3090 get higher FPS than 6900XT at 4K in the demo, just that there are lots of stuttering, UE5 is built for console RDNA2 after all so Nvidia needs to do some optimization.
The engine is not even released yet. RDNA 2.0 is a very nice architecture, especially for traditional stuff, but Ampere and its dual shader cores I would say are better at working in higher resolutions. This seems to be a pattern between the 6900XT and the 3090.
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But what is available if you want to focus on the game rather than building an engine, outside UE5 and Unity? is there a third valid player?
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Unreal Engine games can be beautiful, but are notoriously some of the worst performing ones...