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Guru3D.com » News » Demo: Unreal Engine receives real-time ray tracing support staring March 26

Demo: Unreal Engine receives real-time ray tracing support staring March 26

by Hilbert Hagedoorn on: 03/22/2019 08:51 AM | source: | 19 comment(s)

Epic will add real-time ray tracing to its Unreal Engine 4.22 starting March 26, the company announced at the Game Developer Conference. Starting March 26 the support for DXR DirectX12 will be complete opening up a new set of tools to the six million developers using the engine. Together with the announcement, the company unveiled a new demo made with Unreal Engine 4.22, called Troll, have a peek below. 







« Intel publishes Icelake (Gen11) Integrated Graphics architecture paper - Looks Promising · Demo: Unreal Engine receives real-time ray tracing support staring March 26 · EK Offer Aluminum Based Water Blocks for NVIDIA RTX Series Graphics Cards »

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Xtreme1979



Posts: 1328
Joined: 2004-05-18

#5652928 Posted on: 03/22/2019 09:01 AM
The Troll demo is very impressive, even more so when you consider it's running on a single 2080Ti. Cudos to NVIDIA for pushing DXR to the forefront.

sverek



Posts: 6073
Joined: 2011-01-02

#5652935 Posted on: 03/22/2019 09:16 AM
I enjoy playing Killing Floor 2 from time to time. Maybe if it gets DXR support, I might consider getting RTX card. Not sure if devs will bother to upgrade from version 3 to 4.

Petr V
Senior Member



Posts: 357
Joined: 2018-08-04

#5652939 Posted on: 03/22/2019 09:39 AM
So UE support ray tracing hope they do some good games not only demos.

Stairmand
Senior Member



Posts: 315
Joined: 2007-07-25

#5652994 Posted on: 03/22/2019 11:48 AM
Terrible FPS, coming to a game engine near you soon.

Tried the Tomb Raider update yesterday, without using DLSS I got pretty much 50% drop in frame rates.

BlackZero
Senior Member



Posts: 8878
Joined: 2007-06-17

#5652997 Posted on: 03/22/2019 11:59 AM
It's like a fusion of beautiful and mundane.

Ironically, not different from the narrative of the setting.

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