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Battlefield V gets support for Nvidia raytracing technology - demo
In case you missed it yesterday and as posted in our GeForce RTX announcement news, during the Nvidia event the company showed a new raytracing demo with Battlefield V, and it was showing impressive possibilities of the new technology. Check the reflection of the flamethrower and fires on different surfaces, including on the wet ground and the shiny car.
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Battlefield V Open Beta Next Month - 08/21/2018 08:28 AM
Electronic Arts has announced that the open beta for Battlefield V will start on September 6. From that date everyone can participate in the beta; gamers with subscriptions and those who have placed a...
Official Battlefield 5 Gamescom 2018 Devastation of Rotterdam Trailer - 08/16/2018 04:37 PM
DICE and Electronic Arts have released the official Gamescom 2018 gameplay trailer for Battlefield 5. In this brand new trailer, we get to see new maps and gameplay. From the shattered streets of Rott...
Battlefield V: new trailer and Betas at Gamescom - 08/16/2018 08:43 AM
EA and DICE will be showing a beta version of Battlefield V for the first time at Gamescom next week, producer David Sirland has shared via Twitter. Later today there will be a new trailer we can ...
Battlefield 5 - Closed Alpha #2 begins on Aug 14th - 08/10/2018 08:48 AM
DICE and Electronic Arts have announced that the second closed alpha testing for Battlefield 5 will begin on August 14th. According to the teams, the second Closed Alpha is built directly from the f...
Road to Battlefield 5 - Apocalypse Trailer - 08/03/2018 09:21 AM
With no end in sight, enter a living hell and participate in the most brutal battles of the cataclysmic Great War. Our journey along the road to Battlefield V continues - and there are many giveaways ...
fantaskarsef
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#5575978 Posted on: 08/21/2018 08:40 AM
RTX is Nvidia's implementation of DX12 DXR. AMD can't run RTX for what I understand. AMD has to implement it into their drivers seperately (if not already done in some form).
RTX is Nvidia's implementation of DX12 DXR. AMD can't run RTX for what I understand. AMD has to implement it into their drivers seperately (if not already done in some form).
Fox2232
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Posts: 11808
Joined: 2012-07-20
#5575983 Posted on: 08/21/2018 08:46 AM
I am talking about implementation. Game either uses DX12 code written by someone in studio, or uses nVidia's proprietary library optimized for their HW. (With usual consequences for other companies.)
RTX is Nvidia's implementation of DX12 DXR. AMD can't run RTX for what I understand. AMD has to implement it into their drivers seperately (if not already done in some form).
I am talking about implementation. Game either uses DX12 code written by someone in studio, or uses nVidia's proprietary library optimized for their HW. (With usual consequences for other companies.)
HardwareCaps
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Joined: 2018-05-03
#5575985 Posted on: 08/21/2018 08:51 AM
Such a lame event. They talked about Ray Tracing (which is gonna support like 3 games for the next 6 months) 90% of the time.
AI cores with no demo, no perfomance comparison, no roadmap as to when this is coming.
They didn't say a single thing about Gaming Perfomance, Efficiency/Power. and they are so expensive. getting a cheap Pascal on a deal would be my goal.
Such a lame event. They talked about Ray Tracing (which is gonna support like 3 games for the next 6 months) 90% of the time.
AI cores with no demo, no perfomance comparison, no roadmap as to when this is coming.
They didn't say a single thing about Gaming Perfomance, Efficiency/Power. and they are so expensive. getting a cheap Pascal on a deal would be my goal.
fantaskarsef
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Posts: 14623
Joined: 2014-07-21
Senior Member
Posts: 14623
Joined: 2014-07-21
#5575989 Posted on: 08/21/2018 08:53 AM
Or, AMD partners to bring their own optimized library for Vega / Polaris / Navi.
I am talking about implementation. Game either uses DX12 code written by someone in studio, or uses nVidia's proprietary library optimized for their HW. (With usual consequences for other companies.)
Or, AMD partners to bring their own optimized library for Vega / Polaris / Navi.
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In b4 performance impact from character blinking. But for real, is it nVidia's API? Or is it DX12 standard raytracing run via nVidia HW?
Those things should be differentiated. In one case it is nightmare come true, in other it is bad marketing.