2TB version Samsung 980 Pro with 136 Layer (V-NAND v6) surfaces in webshops
Samsung released its Samsung 980 Pro series in September last year, however only up to 1TB. Now a 2TB version has been spotted in etail.
Samsungs PCIe 4.0 SSDs dubbed the 980 Pro, are on that PCIe Gen 4.0 link, it achieves read speeds of up to 7 GB/s; as mentioned, the connection interface supports PCIe 4.0 x4, and the sequential access speed reaches up to 7,000 MB/s for reading and 5,000 MB/s for writing. IOPS are listed at 4K read/Write 1000k/1000k. The controller used is the Samsung Elpis (S4LV003) that utilizes 8 channels, next to a pSLC cache the unit has 2 GB of LPDDR4 DRAM. NAND is written as TLC and is based on the latest 136 Layer (V-NAND v6).
The new 2Tb version holds SKU code MZ-V8P2T0BW but is not yet listing at Samsung itself. The SSD should have a TBW value of at least 1,200 TB. Prices are indicating the 2TB version to cost anywhere from 400 to 500 EUR.
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While their drives are top, prices are not what I would like an "passive" storage to cost.
We pay a lot for small amount of memory, where we flip bits at high rate all the time. And we flip high percentage of all available bits.
But with storage, we do not really flip that often. We read and read and read.
And even then, most of practical use general gamin population has never even reaches read limits of PCIe3.0 x4 storage.
For me, even my two PCIe 3.0 x4 NVMe storages became kind of vanity item. (That means they do not really do that much more for me above SATA SSDs.)
Most benefit I get is in productivity/virtualization/large data manipulation. General gaming? No.
And while I am happy that this technology moves forward, there is need for cost efficiency too. Because without that, playing field is rather leveled without direct I/O or drastic evolution in CPU efficient compression.
I mean, read speed of my storage can be saturated with 2C/4T and few specific compressions which are nowhere to be seen in games.
And if they were, how would people look at games that use more than one thread for storage I/O?
(Especially people without spare CPU cores.)
But even with use of one core, proper compression methods increase throughput a lot.
And that's the thing here. Technology that enables proper use of such storage in games is somewhere in future. And till then, buying drive this fast is pointless at premium price.
It is not even future proofing, because at time one can actually utilize it properly, there will be plenty more at better price points.
If someone needs storage SSD, SATA will do at much lower price point.
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And that's the thing here. Technology that enables proper use of such storage in games is somewhere in future. And till then, buying drive this fast is pointless at premium price.
It is not even future proofing, because at time one can actually utilize it properly, there will be plenty more at better price points.
If you have got a lot of extra cash, it's not pointless at all. It should be a jolly good SSD. It's not like you'd be held back by extra performance in PC tech. Who knows, some fancy IO heavy game ported from the new consoles could put it to good use. I also doubt this kind of SSD would be bought by a person with some underwhelming 4-core CPU.
The bigger problem would be PCIe 4.0 SSDs not getting any cheaper in general in the near future. They are still quite expensive, partially because Intel systems didn't support them. Soon, however, both Intel folks and console users might buy them in larger numbers, which could affect manufacturers' interest in offering new, cheaper models.
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It's been available for pre-order at Samsung's site for $429.99. January 29th.
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Ill stick with my 1TB drive I got for $60 that is 4000 read and write.
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I Iwonder when they'll start making 4TB versions of these. Or even 4TB EVO versions