Xbox Series S Lockhart would have 7.5GB of usable ram and a 4 TFLOPs GPU
the Xbox Series X development kit brings a mode that allows simulating the Xbox Series S "Lockhart", and that mode is sharing some specifications that the budget-friendly alternative of the new generation of Microsoft is going to offer.
By activating the dev mode, the GPU lists itself at roughly 4 TFLOPs with a maximum of 7.5GB of usable RAM. The Xbox Series X has a 12 TFLOPs GPU and 13.5GB of usable RAM In addition, its CPU has a lower frequency, although there are no details of how much that exactly is. There was also no mention of how many CPU cores are active.
Most games with this console would target 1080p. Whether Ray-Tracing will be supported is not mentioned, older reports indicated that it would. For now, there are no official details about the Xbox Series S, maybe we'll see an announcement soon though, possibly at the next Microsoft event to be held in July.
Mock-up comparison, Xbox Series S render by Jiveduder
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Senior Member
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Joined: 2015-12-21
You are comparing PC with console hardware.
GPU wise it should be more powerful than the Xbox one X (at same tflops RDNA1 >> CGN), since the Xbox one X could run RDR2 at native 4k at 30fps with medium - low detail, this console could probably run it at 1080p 60fps with medium- high. For a 300 USD (??) console I personally don't think it is too shabby.
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If Lockhart's GPU has the same features (Ray Tracing, VRS, Mesh Shading, etc) as the Series X's GPU and it's powerful enough to provide the same experience (framerate, graphical settings) at 1080p then it doesn't matter what is the equivalent PC GPU because it will achieve what it was designed to do, provide a Next Gen experience for 1080p TV owners. On paper, a 4 TF GPU sounds like it could provide the same experience on 1080p as a 12 TF GPU on 4K.
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When one console costs 1/2 of other, person has to be bit on imbecility side to believe they are the same.
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Stop being tech newbies. You aren't gurus in that matter it seems. Take notes. Xbox Series S Lockhart, will keep all graphics quality from 1080p 60hz up to 1440p 60hz.
Xbox Series X will be capable from 1080p up to 4k 120hz. The graphics quality will be the same between those two consoles except framerate and resolution of-course.
It will destroy PS4 and Xbox One sales with a final price under 300$. Period.
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Okay let’s assume RDNA2 has the performance per Tflop of Turing. It’s still less than 1650 super performance.