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Guru3D.com » News » World of Warcraft Shadowlands gets support for DirectX Ray-Tracing and Variable Shading Rate

World of Warcraft Shadowlands gets support for DirectX Ray-Tracing and Variable Shading Rate

by Hilbert Hagedoorn on: 04/13/2020 09:30 AM | source: dsogaming.com | 21 comment(s)
World of Warcraft Shadowlands gets support for DirectX Ray-Tracing and Variable Shading Rate

Not officially confirmed but users of the World of Warcraft Shadowland Alpha discovered in the game commands that a new update will offer support for DirectX Ray-Tracing and Variable Shading Rate.

The DirectX Ray-Tracing implementation would be limited towards shadows, much like Tomb Raider offers.It is kind of funny that the game title is shadowlands eh? Variable Shading Rate could be applied game terrain and bump performance. It appears that while support is built-in, the Alpha stage files do not include these implementations, when you try to activate them the game crashes instantly.

The features are part of DirectX 12 Ultimate, Blizzard may be also preparing Shadowlands for an Xbox X Series release as well. World Of Warcraft: Shadowlands is coming this 2020 for Windows and Mac. There is no exact release date yet. 

 

image captured by Reddit’s LemonKing, showing the new features.



World of Warcraft Shadowlands gets support for DirectX Ray-Tracing and Variable Shading Rate




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Undying
Senior Member



Posts: 19458
Joined: 2008-08-28

#5778784 Posted on: 04/13/2020 09:52 AM
Interesting. Those few left playing wow can try it.

dunadan101
Member



Posts: 34
Joined: 2016-12-28

#5778799 Posted on: 04/13/2020 11:25 AM
The few left three hundred and fifty thousand active players might.

asturur
Senior Member



Posts: 1219
Joined: 2010-05-12

#5778824 Posted on: 04/13/2020 12:51 PM
Wow is still a popular game imho, and also one of the best all around mmorpg you can get today.
Also we are at the end of nearly 2 year old content, is normal that now, till shadowland, the players are few.


What are the other options?

Is kind of sad that they implement those technologies when there are still problems in handling 40+ players on open world bosses with high spell count, the frame rate cripple down to 10fps ( or less ) on a 2700x ( my machine ).

Amaze
Senior Member



Posts: 3989
Joined: 2003-11-15

#5778846 Posted on: 04/13/2020 02:22 PM

Is kind of sad that they implement those technologies when there are still problems in handling 40+ players on open world bosses with high spell count, the frame rate cripple down to 10fps ( or less ) on a 2700x ( my machine ).
Well it's almost certainly different engineers working on those problems. I think we'll see some improvement just by getting rid of the proc machines called azerite armor.

Were you around when they released Oondasta? That boss would bring down servers :D
Seeing 100+ players get slaughtered in a few seconds was worth it lol

MonstroMart
Senior Member



Posts: 1173
Joined: 2006-07-06

#5778877 Posted on: 04/13/2020 05:12 PM
The few left three hundred and fifty thousand active players might.


Don't think so. I average less fps in WoW than a lot of newer triple AAA games. This game will be a slideshow with RT enabled and this is not the kind of game where you want to sacrifice fps for eye candies.

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