World of Warcraft Shadowlands gets support for DirectX Ray-Tracing and Variable Shading Rate

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Not officially confirmed but users of the World of Warcraft Shadowland Alpha discovered in the game commands that a new update will offer support for DirectX Ray-Tracing and Variable Shading Rate.



The DirectX Ray-Tracing implementation would be limited towards shadows, much like Tomb Raider offers.It is kind of funny that the game title is shadowlands eh? Variable Shading Rate could be applied game terrain and bump performance. It appears that while support is built-in, the Alpha stage files do not include these implementations, when you try to activate them the game crashes instantly.

The features are part of DirectX 12 Ultimate, Blizzard may be also preparing Shadowlands for an Xbox X Series release as well. World Of Warcraft: Shadowlands is coming this 2020 for Windows and Mac. There is no exact release date yet. 


image captured by Reddit’s LemonKing, showing the new features.

World of Warcraft Shadowlands gets support for DirectX Ray-Tracing and Variable Shading Rate


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