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Guru3D.com » News » Windows 11 to Include Built-in RGB Lighting Control: Microsoft's Dynamic Lighting Solution

Windows 11 to Include Built-in RGB Lighting Control: Microsoft's Dynamic Lighting Solution

by Hilbert Hagedoorn on: 05/26/2023 08:41 AM | source: blogs.windows.com | 15 comment(s)
Windows 11 to Include Built-in RGB Lighting Control: Microsoft's Dynamic Lighting Solution

Panos Panay, Microsoft's Chief Product Officer of Windows and Devices, recently announced in a blog post that Windows 11 will integrate a built-in RGB lighting control system.

This development aims to solve the prevalent issue of uncoordinated RGB lighting management across varying devices and motherboards, a problem that often necessitates the installation of several inconsistent applications.

While the post touches on several subjects, it lacks explicit details about the user interface. Microsoft's new feature, referred to as "Dynamic Lighting," is anticipated to be incorporated within the Windows settings. A preview of Dynamic Lighting is set to be released in an upcoming Windows 11 insider build, giving users an insight into Microsoft's strategy and the level of control they might anticipate.

It's important to mention that the success of Dynamic Lighting is partially dependent on the cooperation of hardware manufacturers, implying that there might still be devices unsupported by this feature.

As more details emerge, we'll gain clearer insight into Microsoft's execution and the scope of user customization. The inclusion of native RGB lighting control in Windows 11 is poised to simplify the RGB experience, reducing the need for several disconnected applications.







« PowerLeader's Powerstar CPU Lineup: Rebadged Intel Chips Discovered · Windows 11 to Include Built-in RGB Lighting Control: Microsoft's Dynamic Lighting Solution · ASUS Introduces ROG Strix AMD Radeon RX 7600, Dual and Dual V2 Graphics Cards »

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RealNC
Senior Member



Posts: 4243
Joined: 2011-11-24

#6136051 Posted on: 05/26/2023 05:14 PM
A very common reason for huge frametime spikes is RGB software. Now it's gonna be built-in?

pedropaulo
Senior Member



Posts: 2491
Joined: 2003-08-06

#6136053 Posted on: 05/26/2023 05:16 PM
I have a couple of fans that i control with Icue, the motherboard leds with RGBFusion, and the Ram with Crucial software.
Having it built into windows is great but i would prefer that there other more options then simply on/off.

Undying
Senior Member



Posts: 22310
Joined: 2008-08-28

#6136058 Posted on: 05/26/2023 05:29 PM
A very common reason for huge frametime spikes is RGB software. Now it's gonna be built-in?


There was cases it even crashing the system but i dont think thats always true. It should not effect the performance or stability at all.

anub1s18
Senior Member



Posts: 150
Joined: 2009-03-21

#6136090 Posted on: 05/26/2023 07:25 PM
A very common reason for huge frametime spikes is RGB software. Now it's gonna be built-in?

to be fair that's usually when RGB is trying to be fancy.

the only 2 RGB applications from manufacturers that i use are Razer synapse (without chroma studio, it turns it in to a borderline bad rgb software in my book as it's always doing something) and Aquacomputers Aquasuite (major pro it has, it's rgb stuff is done by the external device it control's so you can run effects without it affecting your system, you can close the software and it'll just keep going as your pc tells it what profile to load and nothing more.

i would have loved to see this about 4 years ago when i built my first RGB featuring pc thinking well it's been so damn long surely by now it's not still a complete mess of software that all barely wants to work together, and is so demanding (for what it is) that you don't even want to run 1 of them let alone 2-3-4 of them >.>

motherboard manufactures also could have made this easier, build it in to the bios, set a color, go on with your life why is that not even an option :(.

Astyanax
Senior Member



Posts: 15728
Joined: 2018-03-21

#6136535 Posted on: 05/28/2023 03:52 PM
A very common reason for huge frametime spikes is RGB software. Now it's gonna be built-in?


if its built in, it'll work properly.

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