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Guru3D.com » News » Watch Dogs sells 4 million Times in 1st week

Watch Dogs sells 4 million Times in 1st week

by Hilbert Hagedoorn on: 06/04/2014 11:51 AM | source: | 34 comment(s)
Watch Dogs sells 4 million Times in 1st week

Ubisoft announced ongoing record sales for Watch Dogs, which has sold-through more than 4 million copies in its first week, positioning it as the best-selling new IP at launch across the video game industry*.  Having already broken sales records in the first 24 hours following its release, Watch Dogs is now the company’s best-selling game ever in week one

“With such strong sales momentum and positive feedback from gamers, Watch Dogs has positioned itself as the must-have game of the moment” said Tony Key, senior vice president of sales and marketing, Ubisoft “We’re really proud of this achievement, and are confident that the Watch Dogs brand has a promising future.”

The launch of Watch Dogs on consoles and PC was accompanied by the release of a free companion app,ctOS Mobile. The app allows gamers to connect with the Watch Dogs universe from anywhere, at any time, and is designed to enable revolutionary dual-screen gameplay, or even to be enjoyed as a standalone experience without the main game. ctOS Mobile has already been downloaded and played by more than one million people**. Watch Dogs will also be released on the Wii U™ system from Nintendo in Fall 2014.

Watch Dogs is set in Chicago and lets players become Aiden Pearce, a brilliant hacker seeking justice following a violent family tragedy. Pearce hacks into Chicago’s Central Operating System (ctOS), which controls the city’s infrastructure (security cameras, traffic lights, public transportation and more) as well as key data on the city’s residents. The game uses the all-new Disrupt game engine to deliver stunning visuals and an incredibly immersive world.







« D-Link Launches Low Power 10 Gigabit Ethernet PCI Express NIC · Watch Dogs sells 4 million Times in 1st week · QNAP TS-x51 next Generation NAS »

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scatman839
Senior Member



Posts: 14119
Joined: 2004-11-19

#4832857 Posted on: 06/04/2014 12:06 PM
Wonder how many require to be sold to break even on that 5 or so year development cycle?

CronoGraal
Senior Member



Posts: 4181
Joined: 2006-10-11

#4832865 Posted on: 06/04/2014 12:40 PM
The hype sold the game, not the actual contents of the game. Such a disappointment.

main_shoby
Senior Member



Posts: 1045
Joined: 2006-02-06

#4832893 Posted on: 06/04/2014 01:31 PM
The hype sold the game, not the actual contents of the game. Such a disappointment.


true :)
While games like wolfenstien didn't get enough exposure lol

evasiondutch
Senior Member



Posts: 207
Joined: 2014-02-01

#4832919 Posted on: 06/04/2014 02:30 PM
PC gamers should not buy this console port period.

Deathchild
Senior Member



Posts: 3970
Joined: 2005-08-22

#4832927 Posted on: 06/04/2014 02:46 PM
The hype sold the game, not the actual contents of the game. Such a disappointment.


Exactly, and marketing lol. Once again, good job Ubisoft marketing department or whatever, they milked dem monies good.

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