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Guru3D.com » News » Watch_Dogs - New PC Update Oct 27

Watch_Dogs - New PC Update Oct 27

by Hilbert Hagedoorn on: 10/28/2014 09:27 AM | source: | 35 comment(s)
Watch_Dogs - New PC Update Oct 27

Ubisoft has just released a new update for the PC version of Watch_Dogs. According to the changelog, this patch improves performance on more recent models of cards.

Watch_Dogs just released a PC patch that includes the following fixes and improvements:

  • Better performance on more recent models of cards - 770 onwards will see better improvements.
  • Moved all resource creation to an exclusive worker thread.
  • Changed technique used for updating texture mipmaps in Ultra textures mode.

Also, Nvidia users, don't forget to download their most recent driver.







« Alienware Area 51 Gaming Desktop · Watch_Dogs - New PC Update Oct 27 · Review: SanDisk Ultra II 240 GB SSD »

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Phuncz
Member



Posts: 56
Joined: 2005-11-08

#4946627 Posted on: 10/28/2014 11:03 AM
This seems like the first patch that could solve most people's problems with the game because of the seperate worker thread for content creation (I guess the biggest reason for lag during driving).

Can anyone confirm it is fixed ? Maybe now we can finally buy the game...

isidore
Senior Member



Posts: 6276
Joined: 2006-02-01

#4946633 Posted on: 10/28/2014 11:19 AM
one word, Ubisoft.
Enough said. For this developer is dead on PC.

Ven0m
Senior Member



Posts: 1822
Joined: 2005-08-12

#4946635 Posted on: 10/28/2014 11:29 AM
one word, Ubisoft.
Enough said. For this developer is dead on PC.

People used to say that many times before, and yet, these games sell great.
With new Assassins Creed they clearly stated with the requirements that it won't run well, but I suspect people will buy it anyway.

Also, sometimes patching works. I can remember CoD: Black Ops 1. This game was running so bad even on high-end PCs, that the game was virtually unplayable in multiplayer mode. However they managed to fix it and later on it was running pretty much fine. of course I'm not saying that it's a good practice. The product should be released when it's ready, not when it just compiles.

xIcarus
Senior Member



Posts: 954
Joined: 2010-08-24

#4946637 Posted on: 10/28/2014 11:34 AM
This seems like the first patch that could solve most people's problems with the game because of the seperate worker thread for content creation (I guess the biggest reason for lag during driving).

Can anyone confirm it is fixed ? Maybe now we can finally buy the game...

This. I too suspect this was the main issue.

But still the vram requirement is pretty ridiculous. Imagine that I was playing it on the 1GB version of the 560. Minimum details full hd, 70-80 fps with vram usage dangerously close to 100%. Pump up ANY (and i mean any) detail setting and framerate dropped to 30.

I see that optimization shortcuts are becoming more common and I am seriously sad to see that. And in light of this, I do not understand why nvidia chooses to keep lower amounts of vram on their cards lately.

PCJack125
Member



Posts: 21
Joined: 2014-10-28

#4946729 Posted on: 10/28/2014 01:45 PM
This seems like the first patch that could solve most people's problems with the game because of the seperate worker thread for content creation (I guess the biggest reason for lag during driving).

Can anyone confirm it is fixed ? Maybe now we can finally buy the game...

idk now. But with your spec, this game should not be your problem.
I got 40fps+ on 1080p with max setting (TheWorse Mod) before this patch.

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