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Guru3D.com » News » Watch AMD E3 Next Horizon Gaming Event & Livestream - NAVI and Ryzen 3000 Announcements

Watch AMD E3 Next Horizon Gaming Event & Livestream - NAVI and Ryzen 3000 Announcements

by Hilbert Hagedoorn on: 06/10/2019 10:29 PM | source: | 107 comment(s)
Watch AMD E3 Next Horizon Gaming Event & Livestream - NAVI and Ryzen 3000 Announcements

AMD will host an event and live stream during E3 2019 on Monday, June 10 at 3 p.m. PT which is not a good time for the EU, (00:00 Amsterdam time). AMD’s next-generation gaming products will see announcements related to PC gaming (Radeon RX 5700 based on 7nm NAVI), console and cloud gaming.

Navi will be presented, the first GPU series leaving the GCN architecture behind them. Guru3D is present at this “Next Horizon Gaming” at The Novo in L.A, so you can watch the live stream while we are at the event. This also means that reporting live from the event will be difficult. I expect to update the news a hours after the event to bring more detail on what AMD has announced as working and reporting from the venue will be close to impossible. 

The live webcast will be hosted on AMD’s YouTube channel.

23:46 Hilbert - Hey all welcome from LA, I'll post some updates after the livestream has ended,we will have some content ready for you guys to read. Enjoy the livestream.

00:10 AMD is introducing new 7nm products. The 3rd gen Ryzen processors and new Radeon RX 5700 series graphics cards. We have all seen the lineup with 2700X, 3800X and 3900X. 

00:20 AMD is Announcing Radeon RX 5700 (379 USD), there will be two cards, the RX 5700 (2304 Shader processors / 36 compute units) and RX 5700 XT (2560 Shader procs) at 449 USD. The XT has 40 Compute units. Both cards have 8GB GDDR6. The cards have a new architecture called rDNA (we'll detail it more in our future articles). The cards will get a 7-phase power delivery. 

01:10 Lisa Su gets back on stage and she has two more announcements, an anniversary edition 5700X at 499 is introduced with a higher boost frequency. More info later.

it is the Ryzen 9 3950X. This will be a 16 core proc with 32 threads and a turbo running 4.7 GHz for 749 USD. It will launch in September. More info in our article.

 







« G.SKILL DDR4 Memory Achieves DDR4-5886 & 23 Overclocking Records · Watch AMD E3 Next Horizon Gaming Event & Livestream - NAVI and Ryzen 3000 Announcements · Sales AMD Epyc CPUs to increase in third quarter, but data center market is declining »

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airbud7
Senior Member



Posts: 7835
Joined: 2011-07-20

#5678698 Posted on: 06/10/2019 12:35 PM
Wish I were there!....Have fun Boss!

Grumpymangrumbling2019
Member



Posts: 63
Joined: 2019-05-24

#5678724 Posted on: 06/10/2019 01:49 PM
I see use for global illumination but as reflections are concerned traditional methods are good enough.
I remember just how difficult it was for nvidia to setup a scenario where you can tell the difference from the car reflecting the fire.
It was entertaining seeing them struggle to hide the traditional method working fine.

Ricardo
Senior Member



Posts: 161
Joined: 2019-04-26

#5678769 Posted on: 06/10/2019 03:02 PM
I see use for global illumination but as reflections are concerned traditional methods are good enough.
I remember just how difficult it was for nvidia to setup a scenario where you can tell the difference from the car reflecting the fire.
It was entertaining seeing them struggle to hide the traditional method working fine.
"Traditional" (aka fast and fake) methods for reflections and shadows will be replaced. It's not a matter of 'if', but 'when'. It might not be viable to run in real time today, but it's very close and it's already the norm in CG for many years.

Current solutions are simply limited and have already peaked, so the only way forward is to use more complex techniques, such as raytracing.

Kaleid
Senior Member



Posts: 2580
Joined: 2004-02-02

#5678775 Posted on: 06/10/2019 03:12 PM
I remember back when Hardware T&L became normal and they started to put in lightsources and shadows into games as well as bumpmapping which reacts to light (I forgot what it is really called) and most of it all started to vanish away despite that we have so much more power in the hardware today, as well as more efficient APIs.

It was also great when games used EAX type of effects for the sound but that pretty much disappeared too with never games.

Astyanax
Senior Member



Posts: 9590
Joined: 2018-03-21

#5678781 Posted on: 06/10/2019 03:20 PM
I remember back when Hardware T&L became normal and they started to put in lightsources and shadows into games as well as bumpmapping which reacts to light (I forgot what it is really called) and most of it all started to vanish away despite that we have so much more power in the hardware today, as well as more efficient APIs.

It was also great when games used EAX type of effects for the sound but that pretty much disappeared too with never games.

EAX was replaced by EFX.

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