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Guru3D.com » News » Watch AMD E3 Next Horizon Gaming Event & Livestream - NAVI and Ryzen 3000 Announcements

Watch AMD E3 Next Horizon Gaming Event & Livestream - NAVI and Ryzen 3000 Announcements

by Hilbert Hagedoorn on: 06/10/2019 11:29 PM | source: | 107 comment(s)
Watch AMD E3 Next Horizon Gaming Event & Livestream - NAVI and Ryzen 3000 Announcements

AMD will host an event and live stream during E3 2019 on Monday, June 10 at 3 p.m. PT which is not a good time for the EU, (00:00 Amsterdam time). AMD’s next-generation gaming products will see announcements related to PC gaming (Radeon RX 5700 based on 7nm NAVI), console and cloud gaming.

Navi will be presented, the first GPU series leaving the GCN architecture behind them. Guru3D is present at this “Next Horizon Gaming” at The Novo in L.A, so you can watch the live stream while we are at the event. This also means that reporting live from the event will be difficult. I expect to update the news a hours after the event to bring more detail on what AMD has announced as working and reporting from the venue will be close to impossible. 

The live webcast will be hosted on AMD’s YouTube channel.

23:46 Hilbert - Hey all welcome from LA, I'll post some updates after the livestream has ended,we will have some content ready for you guys to read. Enjoy the livestream.

00:10 AMD is introducing new 7nm products. The 3rd gen Ryzen processors and new Radeon RX 5700 series graphics cards. We have all seen the lineup with 2700X, 3800X and 3900X. 

00:20 AMD is Announcing Radeon RX 5700 (379 USD), there will be two cards, the RX 5700 (2304 Shader processors / 36 compute units) and RX 5700 XT (2560 Shader procs) at 449 USD. The XT has 40 Compute units. Both cards have 8GB GDDR6. The cards have a new architecture called rDNA (we'll detail it more in our future articles). The cards will get a 7-phase power delivery. 

01:10 Lisa Su gets back on stage and she has two more announcements, an anniversary edition 5700X at 499 is introduced with a higher boost frequency. More info later.

it is the Ryzen 9 3950X. This will be a 16 core proc with 32 threads and a turbo running 4.7 GHz for 749 USD. It will launch in September. More info in our article.

 







« G.SKILL DDR4 Memory Achieves DDR4-5886 & 23 Overclocking Records · Watch AMD E3 Next Horizon Gaming Event & Livestream - NAVI and Ryzen 3000 Announcements · Sales AMD Epyc CPUs to increase in third quarter, but data center market is declining »

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Eastcoasthandle
Senior Member



Posts: 3189
Joined: 2006-05-22

#5678863 Posted on: 06/10/2019 06:24 PM
I see use for global illumination but as reflections are concerned traditional methods are good enough.
I remember just how difficult it was for nvidia to setup a scenario where you can tell the difference from the car reflecting the fire.
It was entertaining seeing them struggle to hide the traditional method working fine.

AMD is going to trigger a few fan boys with the way they will use Ray Tracing and how they will make it work for consoles and consoles ports.

What really is astonishing is that some still think you need "specific" hardware to actually ray trace. Nv's mindshare on some is mind boggling.

Astyanax
Senior Member



Posts: 13303
Joined: 2018-03-21

#5678871 Posted on: 06/10/2019 06:42 PM
AMD is going to trigger a few fan boys with the way they will use Ray Tracing and how they will make it work for consoles and consoles ports.


not really.

alanm
Senior Member



Posts: 11163
Joined: 2004-05-10

#5678884 Posted on: 06/10/2019 07:24 PM

What really is astonishing is that some still think you need "specific" hardware to actually ray trace. Nv's mindshare on some is mind boggling.
True, you dont need it. But specific hardware can speed things up vs without it.

lordzerg
Member



Posts: 22
Joined: 2019-03-29

#5678891 Posted on: 06/10/2019 07:45 PM
EAX sort of died along with Creative Labs' near monopoly on sound cards.

I'm still using my Creative X-FI Gamer pro

__hollywood|meo
Senior Member



Posts: 2990
Joined: 2005-09-27

#5678897 Posted on: 06/10/2019 08:02 PM
Current solutions are simply limited and have already peaked, so the only way forward is to use more complex techniques, such as raytracing.


id suggest watching carmacks lecture on lighting/rendering principles from 2013 to gain some perspective. if you want the link, i can dig it up for you. in the opening he states "we are trying to simulate it (the game world) in various ways...& nowadays we know wat we would have to do to make that almost perfect...we just have nowhere near the computing capacity to do really high level simulations. but its useful, even if youre not going to do the right thing, to at least understand wat the right thing is & then understand which tradeoffs youre making. make them with a clear head rather than accidentally backing into tradeoffs that may or may not be the best way to go about things"

we still dont have anywhere near the computing power to do anything close to ray tracing six years later. in its current form the technology is sampling a minuscule number of rays at an incredibly low resolution, & the results are crippling to even dedicated AI cores that literally dont do anything else but that one type of math. watever implementation AMD will use to accelerate the process with conventional gpu horsepower im sure will be more flexible algorithmically, by necessity, but i cant imagine any better.

anyway my point is that abandoning fundamental principles of rendering in order to attempt to force a technology that is highly fashionable to marketing is NOT how real progress is made

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