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Warner Bros Talks Batman Arkham Knights First patch PC
Warner Bros have been talking about the pending patch for the PC platform, after the release debacle. Below the fold fixes and details of the patch.
The new patch will be ready in a few weeks. So these will be the patch fixes:
- Reduced frame rate hitches
- Optimized system memory and VRAM usage
- Improved performance on all GPUs (requires the latest drivers)
- Min Spec AMD GPU is once again the Radeon HD 7870 2GB
- More Robust In-Game Settings, including:
- Added the ability to change settings for Max FPS to 30/60/90
- Added toggles for Motion Blur, Chromatic Aberration, and Film Grain
- Added a “High” Texture Resolution value
- Added Texture Filtering option
- Added an Adaptive V-Sync option (NVIDIA only)
- Added VRAM Usage Meter
- Added Mouse Sensitivity Slider & Mouse Smoothing Option
- Fixed low resolution texture bugs
- Fixed hitches when running on mechanical hard drives (HDD)
Lets hope that the majority of issues now is tackled, and a lesson has been learned for the future.
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AMDFreeSync
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Senior Member
Posts: 271
Joined: 2015-06-12
#5145476 Posted on: 08/21/2015 10:12 PM
I know people are piss that there 120h/144hz monitor won't run Batman Arkham Knight in 120hz/144hz mode but 90fps is better then 60fps, lucky you get 90fps at all not like those PC Ports we been seeing as a late 30fps.
very needed feature. i always frame limit fps to 60 on my 60hz monitor. anything above 60fps on a 60hz monitor is useless, it just wastes power, make gpu run hot for no reason. so just because you don't understand or use frame limit doesn't mean no one else does.
I know people are piss that there 120h/144hz monitor won't run Batman Arkham Knight in 120hz/144hz mode but 90fps is better then 60fps, lucky you get 90fps at all not like those PC Ports we been seeing as a late 30fps.
bigfutus
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Joined: 2003-11-22
Senior Member
Posts: 533
Joined: 2003-11-22
#5145665 Posted on: 08/22/2015 06:44 AM
• Added toggles for Motion Blur, Chromatic Aberration, and Film Grain
Good, i will appreciate their efforts with ~5€ in some future summer sale.
• Added toggles for Motion Blur, Chromatic Aberration, and Film Grain
Good, i will appreciate their efforts with ~5€ in some future summer sale.
stereoman
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Posts: 858
Joined: 2011-12-06
Senior Member
Posts: 858
Joined: 2011-12-06
#5145670 Posted on: 08/22/2015 07:09 AM
as far as 90fps lock goes I don't think I'll notice it with Gsync but it's still an arbitrary number I don't know why they would lock it at this number, I'm sure someone will figure a way round it but there's still the question of how that might effect gameplay, like in Need for speed rivals unlocking the frame rate caused a lot of glitches but as Arkham Knight is using a different engine I'm hoping things will fare better.
as far as 90fps lock goes I don't think I'll notice it with Gsync but it's still an arbitrary number I don't know why they would lock it at this number, I'm sure someone will figure a way round it but there's still the question of how that might effect gameplay, like in Need for speed rivals unlocking the frame rate caused a lot of glitches but as Arkham Knight is using a different engine I'm hoping things will fare better.
Robbo9999
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Posts: 1713
Joined: 2012-10-07
Senior Member
Posts: 1713
Joined: 2012-10-07
#5145690 Posted on: 08/22/2015 09:18 AM
The fact that they're limiting it to 3 presets of framerate (30/60/90fps), makes me think those values have been chosen for a reason - I'm thinking that if run outside of those values it could cause problems - maybe it's got something to do with frame rate variation & hitching (a guess!).
as far as 90fps lock goes I don't think I'll notice it with Gsync but it's still an arbitrary number I don't know why they would lock it at this number, I'm sure someone will figure a way round it but there's still the question of how that might effect gameplay, like in Need for speed rivals unlocking the frame rate caused a lot of glitches but as Arkham Knight is using a different engine I'm hoping things will fare better.
The fact that they're limiting it to 3 presets of framerate (30/60/90fps), makes me think those values have been chosen for a reason - I'm thinking that if run outside of those values it could cause problems - maybe it's got something to do with frame rate variation & hitching (a guess!).
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- I have a 144Hz monitor
- Arbitrary frame limits on PC are a nonsense, what if i want to run above 90 fps for benchmarking/d*ck measuring purposes?
- vSync locks the framerate to your monitor's refresh rate already
- Big news, there's a frame limiter included in your graphic's card driver if you don't like the vSync