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Guru3D.com » News » Warner Bros Talks Batman Arkham Knights First patch PC

Warner Bros Talks Batman Arkham Knights First patch PC

by Hilbert Hagedoorn on: 08/21/2015 09:36 AM | source: | 48 comment(s)
Warner Bros Talks Batman Arkham Knights First patch PC

Warner Bros have been talking about the pending patch for the PC platform, after the release debacle. Below the fold fixes and details of the patch.

The new patch will be ready in a few weeks. So these will be the patch fixes:

  • Reduced frame rate hitches
  • Optimized system memory and VRAM usage
  • Improved performance on all GPUs (requires the latest drivers)
  • Min Spec AMD GPU is once again the Radeon HD 7870 2GB
  • More Robust In-Game Settings, including:
  • Added the ability to change settings for Max FPS to 30/60/90
  • Added toggles for Motion Blur, Chromatic Aberration, and Film Grain
  • Added a “High” Texture Resolution value
  • Added Texture Filtering option
  • Added an Adaptive V-Sync option (NVIDIA only)
  • Added VRAM Usage Meter
  • Added Mouse Sensitivity Slider & Mouse Smoothing Option
  • Fixed low resolution texture bugs
  • Fixed hitches when running on mechanical hard drives (HDD)

Lets hope that the majority of issues now is tackled, and a lesson has been learned for the future.







« Battlefield 4 Night Operations Cinematic Trailer · Warner Bros Talks Batman Arkham Knights First patch PC · Phononic HEX 1.0 is a solid-state CPU Cooler »

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(.)(.)



Posts: 9094
Joined: 2010-11-10

#5146868 Posted on: 08/25/2015 05:17 AM
PhysX uses context switching on the GPU between rendering and processing PhysX. Rendering calls and PhysX calls are independent but, depending upon implementation can impact frame rates to a large degree. Using a dedicated PhysX GPU reduces the impact considerably as your rendering GPU doesn't need to context switch. This is especially true running in SLI. Anyhow, via unlocking the FPS I was able to pretty much maintain well over 60 FPS in game except for some texture streaming issues. I've not run it since installing Win 10 so I've no idea of current performance. Maybe I'll fire it up... :P.
Edit...
I ran the bench and just remembered why I did not put more than 1/2 hour into it. SLI is broken. Still averaged 51 FPS with every setting maxed.

Mr obvious here,
A single Titan should be destroying this.

HeavyHemi
Senior Member



Posts: 6952
Joined: 2008-10-27

#5146873 Posted on: 08/25/2015 05:26 AM
Mr obvious here,
A single Titan should be destroying this.

Not with PhysX. Several UE2.5/3 based games take brute force to keep your min frame rates over 60 FPS when you turn all the eye candy to max. Even at 1080P.

(.)(.)
Senior Member



Posts: 9094
Joined: 2010-11-10

#5146876 Posted on: 08/25/2015 05:32 AM
Not with PhysX. Several UE2.5/3 based games take brute force to keep your min frame rates over 60 FPS when you turn all the eye candy to max. Even at 1080P.


Oh for sure. I simply mean when you look at whats on the screen, the capabilities of the titan and the end performance, somethings clearly amiss here.

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