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Guru3D.com » News » Video: Real-Time Cinematography in Unreal Engine 4

Video: Real-Time Cinematography in Unreal Engine 4

by Hilbert Hagedoorn on: 08/02/2016 08:26 AM | source: | 9 comment(s)
Video: Real-Time Cinematography in Unreal Engine 4

Okay, just check out the video, let is sink in and realize that what you are looking at is pretty amazing stuff really.

Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, edited and rendered to final quality in minutes, a process that would normally take weeks or months. 

This real-time cinematography project was developed by Epic Games, Ninja Theory, Cubic Motion & 3Lateral, with additional support from House of Moves, IKinema, NVIDIA and Technoprops.







« AQP City Screenshots · Video: Real-Time Cinematography in Unreal Engine 4 · MediaTek back at it and develops Helio X30 SoC »

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SirDremor
Senior Member



Posts: 586
Joined: 2008-06-20

#5315025 Posted on: 08/02/2016 08:47 AM
Ok, I am impressed only that something happened in real-time.
We had Avatar in 2009 with something closely similar (but who's counting, it has just been a 7 year gap...)

But in general UE is total crap. I don't know if it is only me - but when I watch all these super-duper "realistic" videos made with UE - all I see is a blob of molded plastic... these videos live up to the engine name - "unreal" (not in a good way).

Noisiv
Senior Member



Posts: 8230
Joined: 2010-11-16

#5315026 Posted on: 08/02/2016 08:47 AM
Something weird happening with her teeth/mouth.
If she's supposed to be half-undead/skeleton, then everything is all right :P

Limbs/face - tesselation needed.
Why are circular shapes represented with octagons, even today

Noisiv
Senior Member



Posts: 8230
Joined: 2010-11-16

#5315028 Posted on: 08/02/2016 08:53 AM
Oh it's captured and rendered real-time... okie I guess that;s cool

Mannerheim
Senior Member



Posts: 4903
Joined: 2004-01-24

#5315036 Posted on: 08/02/2016 09:26 AM
Hard codeing indeed. I think camera is doing all the job :D

Xendance
Senior Member



Posts: 5555
Joined: 2005-07-19

#5315119 Posted on: 08/02/2016 01:42 PM
Ok, I am impressed only that something happened in real-time.
We had Avatar in 2009 with something closely similar (but who's counting, it has just been a 7 year gap...)

But in general UE is total crap. I don't know if it is only me - but when I watch all these super-duper "realistic" videos made with UE - all I see is a blob of molded plastic... these videos live up to the engine name - "unreal" (not in a good way).

Spoken liken an ignorant twat. Have you even used the SDK that is freely available?

2 pages 1 2


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