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Guru3D.com » News » Video: Crytek CryEngine shows raytracing technology demo (runs on Radeon RX Vega 56)

Video: Crytek CryEngine shows raytracing technology demo (runs on Radeon RX Vega 56)

by Hilbert Hagedoorn on: 03/15/2019 09:32 PM | source: | 115 comment(s)
Video: Crytek CryEngine shows raytracing technology demo (runs on Radeon RX Vega 56)

Game developer Crytek published a video in which it is showing real-time ray tracing reflections, and here is the interesting thing, it's not using Nvidia's RTX GPUs. According to the company, this is possible through a new ray-tracing function of the CryEngine 5.5.

The video they released is called Neon Noir and demos the possibilities of the new CryEngine feature. This video was created with "an advanced version of the CryEngine total illumination function," demonstrating Real-Time Ray Traced Reflections. This functionality will be added to the CryEngine this year for developers to use.

In the video below you can see the scenes rendered on a Vega 56-GPU from AMD. Crytek emphasizes that Neon Noir also did not use screen space reflections. According to Crytek, the raytracing demo from the video is based on an API and is therefore 'hardware independent'.  That means the feature can run on any DX12 graphics card. As to what the added perf cost of doing this through the API is, is not mentioned.

"Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12."

 







« Netgear launches XR300 Nighthawk Pro Gaming router with DumaOS at 199 bucks · Video: Crytek CryEngine shows raytracing technology demo (runs on Radeon RX Vega 56) · AMD Working on Vertical (3D) Stacking of DRAM onto processors »

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-Tj-
Senior Member



Posts: 17488
Joined: 2012-05-18

#5650531 Posted on: 03/16/2019 01:25 AM
They do. Hunt Showdown is very underrated game. You should try it.

Yeah, and it got a huge update not long ago, looks like its getting to final rls soon, they are promissing xbox1 rls in spring Q1 2019

Dimitrios1983
Senior Member



Posts: 317
Joined: 2018-03-01

#5650534 Posted on: 03/16/2019 01:40 AM
lol with what's happening in the news the last 1-2 years it's gotta suck to be 1.) INTEL customer, 2.) NVidia customer, 3.) a Democrat.

HARDRESET
Senior Member



Posts: 844
Joined: 2013-07-17

#5650547 Posted on: 03/16/2019 03:01 AM
https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1583659-unreal-engine-4-22-preview
UNREAL ENGINE 4.21.2 , been out for a while,UE4 has been integrating ray
tracing for quite some time — this functionality isn’t dropping in out
of the blue .
https://www.unrealengine.com/en-US/tech-blog/technology-sneak-peek-advances-in-real-time-ray-tracing

Wouldn't be surprised , if Metro Exodus gets this down the road.

BlackZero
Senior Member



Posts: 8878
Joined: 2007-06-17

#5650549 Posted on: 03/16/2019 03:18 AM
Having watched this real time video, I think it's fair to say this is truly happening.

A M D BugBear
Senior Member



Posts: 3883
Joined: 2005-09-27

#5650559 Posted on: 03/16/2019 03:59 AM
Very Very impressive Reflections here.

On vega 56?? WOW, Prettie darn impressed here, thought it would run ALOT slower.

Does anyone knows what internal resolution was used in this demo??

Amazing Reflections, GOOD JOB!!

23 pages « 3 4 5 6 > »


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