Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
Palit GeForce GTX 1630 4GB Dual review
FSP Dagger Pro (850W PSU) review
Razer Leviathan V2 gaming soundbar review
Guru3D NVMe Thermal Test - the heatsink vs. performance
EnGenius ECW220S 2x2 Cloud Access Point review
Alphacool Eisbaer Aurora HPE 360 LCS cooler review
Noctua NH-D12L CPU Cooler Review
Silicon Power XPOWER XS70 1TB NVMe SSD Review
Hyte Y60 chassis review
ASUS ROG Thor 1000W Platinum II (1000W PSU) review

New Downloads
GeForce 516.59 WHQL driver download
Media Player Classic - Home Cinema v1.9.22 Download
AMD Chipset Drivers Download v4.06.10.651
CrystalDiskInfo 8.17 Download
AMD Radeon Software Adrenalin 22.6.1 Windows 7 driver download
ReShade download v5.2.2
HWiNFO Download v7.26
7-Zip v22.00 Download
GeForce 516.40 WHQL driver download
Intel ARC graphics Driver Download Version: 30.0.101.1736


New Forum Topics
NVIDIA GeForce 516.59 WHQL driver download & Discussion 3060ti vs 6700xt a year later Download: AMD Ryzen Chipset Drivers 4.06.10.651 Keychron K8 mechanical keyboard, which is wireless and has an aluminum frame Review: Palit GeForce GTX 1630 4GB Dual FSR Thread New Upcoming ATI/AMD GPU's Thread: Leaks, Hopes & Aftermarket GPU's Dell has made a small and light 6-in-1 USB-C Multiport Adapter that can pass through 90W. AMD Radeon Software - UWP First Core i9-13900K Raptor Lake Processors Already Sell on Black Market




Guru3D.com » News » Video: Crytek CryEngine shows raytracing technology demo (runs on Radeon RX Vega 56)

Video: Crytek CryEngine shows raytracing technology demo (runs on Radeon RX Vega 56)

by Hilbert Hagedoorn on: 03/15/2019 09:32 PM | source: | 115 comment(s)
Video: Crytek CryEngine shows raytracing technology demo (runs on Radeon RX Vega 56)

Game developer Crytek published a video in which it is showing real-time ray tracing reflections, and here is the interesting thing, it's not using Nvidia's RTX GPUs. According to the company, this is possible through a new ray-tracing function of the CryEngine 5.5.

The video they released is called Neon Noir and demos the possibilities of the new CryEngine feature. This video was created with "an advanced version of the CryEngine total illumination function," demonstrating Real-Time Ray Traced Reflections. This functionality will be added to the CryEngine this year for developers to use.

In the video below you can see the scenes rendered on a Vega 56-GPU from AMD. Crytek emphasizes that Neon Noir also did not use screen space reflections. According to Crytek, the raytracing demo from the video is based on an API and is therefore 'hardware independent'.  That means the feature can run on any DX12 graphics card. As to what the added perf cost of doing this through the API is, is not mentioned.

"Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12."

 







« Netgear launches XR300 Nighthawk Pro Gaming router with DumaOS at 199 bucks · Video: Crytek CryEngine shows raytracing technology demo (runs on Radeon RX Vega 56) · AMD Working on Vertical (3D) Stacking of DRAM onto processors »

23 pages « 2 3 4 5 > »


GlennB
Senior Member



Posts: 257
Joined: 2009-12-12

#5650464 Posted on: 03/15/2019 10:17 PM
atleast nvidia did their job by punching game industry in right way


Punching what? There where people experimenting with raytracing way before it was a thing. I'd rather see proper collision detection, AI and more interaction in games before we get to raytracing.

Mpampis
Senior Member



Posts: 194
Joined: 2018-04-12

#5650467 Posted on: 03/15/2019 10:21 PM
Correct me if I'm wrong, but Real Time Ray Tracing is not something only Tensor, or Turing cores can do.
All other cores can do it, but not nearly as effective.

So the real question is, if Real Time Ray Tracing was implemented on most games tomorrow, would it actually be worth paying extra for Real Time Ray Tracing specific cores?
A comparison between an RTX 2060 and a Vega 56 on the above demo would probably provide some answers.

RooiKreef
Senior Member



Posts: 410
Joined: 2016-06-08

#5650472 Posted on: 03/15/2019 10:28 PM
To my knowledge there is no must for RTX cores to do real time ray tracing. The RTX cores only help with it so the GPU have more resources for other graphics related tasks. From what I know any DX12 GPU should be able to execute real time ray tracing. The only problem is performance with a low end GPU.

HardwareCaps
Senior Member



Posts: 452
Joined: 2018-05-03

#5650479 Posted on: 03/15/2019 11:09 PM
No thanks..... probably big performance loss and most of the lighting is still done with normal techniques.... ray tracing requires more compute than what we have today...

Fox2232
Senior Member



Posts: 11809
Joined: 2012-07-20

#5650482 Posted on: 03/15/2019 11:25 PM
What's funny is that the technique (SVOGI) was created by Cyril Crassin from Nvidia. It was originally going to be used as UE4's default lighting technique but got scrapped due to the performance requirements.

Performance requirements in what part of GPU? I guess compute/shader, right? Because that's where nVidia relatively sucked till 20x0 came along. (AMD had overblown Shader count in comparison to TMU/ROPs.)
One can say that nVidia has brilliant engineers who are controlled by finance/marketing departments. If they come with something good that runs better on non-nVidia HW, it gets canned till nV's HW is better at it.
No thanks..... probably big performance loss and most of the lighting is still done with normal techniques.... ray tracing requires more compute than what we have today...

Still looks much better than what BF5 does. And on GI it is better than Metro.

23 pages « 2 3 4 5 > »


Post New Comment
Click here to post a comment for this news story on the message forum.


Guru3D.com © 2022