Valve announces operating system Steam OS
After some teasing, Valve has finally announced yet another piece of its living room takeover — Steam OS. Steam OS is a living room UI that is clearly the spiritual (and more sophisticated successor) to the company’s Big Picture product. Released last year, Big Picture allows any Steam user to play their games on a television with an enhanced UI and controller compatibility.
A big feature of Steam OS is its in-home streaming, which utilizes a home network to run games located on any computer to the TV. Valve has also confirmed the presence of Family Sharing. Announced earlier this month, Family Sharing allows users to share their owned games with friends and family digitally, through the cloud. There will likely be media partnerships for both music and video in the coming months.
It’s been a long time coming, but Steam OS is the first taste of Valve’s efforts to bring the PC experience to the living room. While it’s not yet clear what the next two pieces of puzzle will be until later this week (the next announcement is slated for Wednesday), it’s a good start.
The dividing line between PC and console gamers has only gotten thicker over time, especially as independent developers have found much greater success selling their products on Steam than a proprietary console platform like Xbox Live Arcade or PlayStation Marketplace. Steam OS will give those developers the opportunity to create a console experience for their games without the difficulty of working with multiple platforms.
It’s a great first step for Valve, but the additional hardware announcements will likely fill in the details of how the company envisions its place in the console world alongside Sony, Microsoft, and Nintendo.
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Ah, so that is how they are planning on getting round the fact over 90% of the games on Steam are Windows only.
At least it made sense with Shield as that is portable and has a small screen, even the best st.reams are miles from the original image, and that is not even getting into how laggy it will feel compared to just using your own PC.
I don't think there is a market for this, and surely the st. reaming nonsense is only going to hinder more games moving to native Open GL games on Linux.
Home network lag will add about 10-20ms on top of what there already is.
And a lot of this is about getting developers to put out a proper linux version as well, these will run faster than their windows directx counterparts.
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Steam O S...
Steam Operating System...
2013.
3 words.
HALF LIFE 3 CONFIRMED.
Senior Member
Posts: 18495
Joined: 2009-01-06
Will it run faster while looking identical though?
This is where I have a problem, PC versions of AAA games can be inconsistent at best, surely having two versions will mean more buggy games?
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Posts: 331
Joined: 2005-06-23
but this will maybe bring more devs to linux OS, u know that OS is free so no more monopoly by mcsoft
Senior Member
Posts: 18495
Joined: 2009-01-06
Ah, so that is how they are planning on getting round the fact over 90% of the games on Steam are Windows only.
At least it made sense with Shield as that is portable and has a small screen, even the best st.reams are miles from the original image, and that is not even getting into how laggy it will feel compared to just using your own PC.
I don't think there is a market for this, and surely the st. reaming nonsense is only going to hinder more games moving to native Open GL games on Linux.
Still interested in what 2014 AAA games will be native, and if these games will be fully featured or optimisation for midrange living room hardware.
The censorship of certain words makes commenting on this a pain, especially on a phone lol.