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Unreal Engine 4 Video Demos Real-life Rain & Lighting
This scene runs with 30-45fps on a i7-3770 with an Nvidia GTX670.
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Unreal Engine 4 - #Gamescom 2014 Show Reel - 08/18/2014 08:18 AM
These are highlights of some of the awesome games built with Unreal Engine technology. ...
8K Shots From Unreal Engine 4's Tech Demo - 04/24/2014 08:58 AM
Here are some pretty 8K screenshots from the tech demos that were included in Unreal Engine 4. below the fold you can see some rescaled screenshots, and click the link to see them full size....
Unreal Engine 4 Realistic Rendering Room demo - 04/07/2014 07:05 AM
Epic Games has released a new beta build for Unreal Engine 4 in which the company included a new tech demo, showcasing realistic indoor rendering. This tech demo uses Unreal Engine 4's Global Illumin...
Unreal Engine 4 - Features GDC 2014 Trailer - 03/21/2014 08:12 AM
Epic Games has also released a massive set of videos on the official YouTube channel of Unreal Engine, so make sure to check them out. Epic Games just announced that Unreal Engine 4 is now availa...
Unreal Engine 4: Quad Copter Checkpoints test - 03/05/2014 09:00 AM
Tom Shannon has released a new video from his upcoming QuadCopter game, showcasing some nice reflection and lighting effects that were possible thanks to Epic's next-gen engine, Unreal Engine 4. ...
bigfutus
Senior Member
Posts: 530
Joined: 2003-11-22
Senior Member
Posts: 530
Joined: 2003-11-22
#4901770 Posted on: 08/29/2014 06:29 AM
Stalker with graphic like this and i can die happy.
Btw. i really hope that blocky shadows and blurry loading textures are past in UE4 games.
Stalker with graphic like this and i can die happy.
Btw. i really hope that blocky shadows and blurry loading textures are past in UE4 games.
Fox2232
Senior Member
Posts: 11809
Joined: 2012-07-20
Senior Member
Posts: 11809
Joined: 2012-07-20
#4901781 Posted on: 08/29/2014 07:18 AM
Lightning effects were done well, rain still has same fundamental error in not understanding how freaking raindrop looks like, how it refracts light from behind and how and why it creates gray "fog" if it is heavy raining. instead it looks like they are dropping weird glass pipes.
But floor effect of rain is OK too.
And they should learn how to do frame-time based temporal/motion blur.
Lightning effects were done well, rain still has same fundamental error in not understanding how freaking raindrop looks like, how it refracts light from behind and how and why it creates gray "fog" if it is heavy raining. instead it looks like they are dropping weird glass pipes.
But floor effect of rain is OK too.
And they should learn how to do frame-time based temporal/motion blur.
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Senior Member
Posts: 12784
Joined: 2003-05-24
That elemental demo has hell of lots more going on that the rain demo