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Guru3D.com » News » Unreal Engine 4 Koola Project is Mind Blowing

Unreal Engine 4 Koola Project is Mind Blowing

by Hilbert Hagedoorn on: 06/30/2015 08:26 AM | source: | 32 comment(s)
Unreal Engine 4 Koola Project is Mind Blowing

So when you see the video after the break, your will probably get the same idea as me,"that has got to be fake". But hey, Unreal Engine forum member by the name of koola released screenshots from his latest project, fully procedural ground textures. 

He mentiones that big rocks come from the Epic Kite Demo. In the past this member, koola, already has shared very realistic real-time architectural visualizations using Unreal Engine 4. 

Anyway, I'll shut up and have you all just see for yourselves. Here some extra links UE4 - Substance designer and UE4 - Substance designer. This Unreal project is just Unreal, amazing.
 



Unreal Engine 4 Koola Project is Mind Blowing Unreal Engine 4 Koola Project is Mind Blowing




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Barry J
Senior Member



Posts: 2797
Joined: 2006-02-23

#5111003 Posted on: 06/30/2015 08:29 AM
looks very nice

CPC_RedDawn
Senior Member



Posts: 9721
Joined: 2008-01-06

#5111007 Posted on: 06/30/2015 08:35 AM
the ground looks awesome with the lighting too but those rocks look pretty bad texture wise tbh

Spets
Senior Member



Posts: 3433
Joined: 2011-05-10

#5111022 Posted on: 06/30/2015 09:05 AM
Pretty awesome.

Robbo9999
Senior Member



Posts: 1690
Joined: 2012-10-07

#5111037 Posted on: 06/30/2015 09:23 AM
This was rendered in real time then? I also wonder how much GPU power was required for that and what the fps were? Just thinking about it in terms of how such impressive visuals could be transferred to games.

theoneofgod
Senior Member



Posts: 4656
Joined: 2014-01-17

#5111038 Posted on: 06/30/2015 09:24 AM
This was rendered in real time then? I also wonder how much GPU power was required for that and what the fps were? Just thinking about it in terms of how such impressive visuals could be transferred to games.


Looks like it was powered by a GTX 970 1080/30 or was it 1080/60 not sure.

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