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Guru3D.com » News » Unlocked Frame Rate, Gsync & Freesync for UWP starting today

Unlocked Frame Rate, Gsync & Freesync for UWP starting today

by Hilbert Hagedoorn on: 05/10/2016 07:18 PM | source: | 52 comment(s)
Unlocked Frame Rate, Gsync & Freesync for UWP starting today

UWP has been loved and hated .. well hated mostly. After fierce criticism Microsoft updated their blog, promising unlocked frame rate, and adding Gsync & Freesync support to UWP staring today.

Apparently new update for Win 10 today that will allow unlocked framerate, Gsync and Freesync for Universal Windows Platform games.

We’re listening – and acting

As a direct response to your feedback, we’re excited to announce the release today of new updates to Windows 10 that make gaming even better for game developers and gamers. Later today, Windows 10 will be updated with two key new features:

Support for AMD’s FreesyncTM and NVIDIA’s G-SYNC™ in Universal Windows Platform games and apps
Unlocked frame rate for Universal Windows Platform (UWP) games and apps

Once applications take advantage of these new features, you will be able to play your UWP games with unlocked frame rates. We expect Gears of War: UE and Forza Motorsport 6: Apex to lead the way by adding this support in the very near future.

This OS update will be gradually rolled out to all machines, but you can download it directly here later today. These updates to UWP join the already great support for unlocked frame rate and AMD and NVIDIA’s technologies in Windows 10 for classic Windows (Win32) apps.

Please keep the feedback coming!

Taking out our crystal ball

Looking further into the future, you can expect to see some exciting developments on multiple GPUs in DirectX 12 in the near future, and a truly impressive array of DirectX 12 titles later this summer and fall. In the meantime, stay tuned to our blog and follow us on Twitter @DirectX12 for a post coming soon about DirectX performance!







« ASUS ROG Strix and All-New X99 Signature Motherboards · Unlocked Frame Rate, Gsync & Freesync for UWP starting today · Thermalright Le Grand Macho RT CPU Cooler »

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pimp_gimp
Senior Member



Posts: 6686
Joined: 2004-05-13

#5270231 Posted on: 05/10/2016 07:30 PM
Uh is this a joke?


Changing ownership doesn't always work, especially if you move the install location to another drive. Not only have I had issues taking ownership, but I've read all over the net where people have had issues taking control with Windows 10 1511.

holler
Senior Member



Posts: 221
Joined: 2003-07-07

#5270233 Posted on: 05/10/2016 07:36 PM
news about coming multi GPU support is what I am happy about... the demise of exclusive full screen mode means that mGPU will finally work in windowed or regular fullscreen mode. FINALLY!!! also remember you can run mGPU with any vendors card...

Alessio1989
Senior Member



Posts: 2330
Joined: 2015-06-11

#5270244 Posted on: 05/10/2016 07:55 PM
news about coming multi GPU support is what I am happy about... the demise of exclusive full screen mode means that mGPU will finally work in windowed or regular fullscreen mode. FINALLY!!! also remember you can run mGPU with any vendors card...

Multi-gpu works with D3D12 under WStore/UWP applications. If current released games do not support it, it is a developer choice. With unleased framerate IHVs driver may add multi-gpu implicit support regardless the game code, but that's not so easy on modern games.

Cave Waverider
Senior Member



Posts: 1372
Joined: 2010-07-25

#5270245 Posted on: 05/10/2016 07:56 PM
It would be nice to be able to tell windows which drive and exact folder it uses for Windows Store Apps - without breaking Windows' symbolic link functionality, that is!

Cave Waverider
Senior Member



Posts: 1372
Joined: 2010-07-25

#5270247 Posted on: 05/10/2016 08:01 PM
news about coming multi GPU support is what I am happy about... the demise of exclusive full screen mode means that mGPU will finally work in windowed or regular fullscreen mode. FINALLY!!! also remember you can run mGPU with any vendors card...
Nvidia's drivers have been supporting SLI in windowed mode (and thus borderless windowed/fake full screen mode) for years. AMD, however, has neglected to include CrossfireX support for windowed mode (although you could glitch it by rapidly switching modes and hope it'd stick for windowed with some drivers), so hopefully that'll change as well.

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