Unlocked Frame Rate, Gsync & Freesync for UWP starting today
UWP has been loved and hated .. well hated mostly. After fierce criticism Microsoft updated their blog, promising unlocked frame rate, and adding Gsync & Freesync support to UWP staring today.
Apparently new update for Win 10 today that will allow unlocked framerate, Gsync and Freesync for Universal Windows Platform games.
We’re listening – and acting
As a direct response to your feedback, we’re excited to announce the release today of new updates to Windows 10 that make gaming even better for game developers and gamers. Later today, Windows 10 will be updated with two key new features:
Support for AMD’s FreesyncTM and NVIDIA’s G-SYNC™ in Universal Windows Platform games and apps
Unlocked frame rate for Universal Windows Platform (UWP) games and apps
Once applications take advantage of these new features, you will be able to play your UWP games with unlocked frame rates. We expect Gears of War: UE and Forza Motorsport 6: Apex to lead the way by adding this support in the very near future.
This OS update will be gradually rolled out to all machines, but you can download it directly here later today. These updates to UWP join the already great support for unlocked frame rate and AMD and NVIDIA’s technologies in Windows 10 for classic Windows (Win32) apps.
Please keep the feedback coming!
Taking out our crystal ball
Looking further into the future, you can expect to see some exciting developments on multiple GPUs in DirectX 12 in the near future, and a truly impressive array of DirectX 12 titles later this summer and fall. In the meantime, stay tuned to our blog and follow us on Twitter @DirectX12 for a post coming soon about DirectX performance!
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Senior Member
Posts: 3811
Joined: 2008-10-13
For some its not.
I have a problem with my pc not allowing me to take ownership of the folder and files even with a live account now used.
So far nothing I have tried has worked.
But happy to see I finally can have freesync in Forza.
Wonder if they will let the game go above 60 fps.
Senior Member
Posts: 769
Joined: 2014-02-23
If the save location is easily found it shouldn't be an issue, make a backup every so often. Nothing is immune to bugs.
Senior Member
Posts: 3175
Joined: 2008-11-03
Oh you wouldn't lose the files, just the ability to use them...
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Joined: 2015-06-11
// DXGI tearing feature available in KB3156421.
//
#ifndef __dxgi1_5_h__
typedef
enum DXGI_FEATURE
{
DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0
} DXGI_FEATURE;
MIDL_INTERFACE("7632e1f5-ee65-4dca-87fd-84cd75f8838d")
IDXGIFactory5 : public IDXGIFactory4
{
public:
virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
DXGI_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize) = 0;
};
#define DXGI_PRESENT_ALLOW_TEARING 0x00000200UL
#define DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING 2048
#endif
Hurray!
No need to wait the next SDK with those declaration. Of course games need to be updated too.
Please note that this has nothing to do with explicit multi-GPU (ie: devs have to support it), but it might give the possibility to IHVs to force it via driver update (though I would not count on it too much..).
Senior Member
Posts: 3175
Joined: 2008-11-03
Unlocking doesn't mean it actually works well...it's still Microsoft. Knowing how they usually work, chances are the next UWP build is based on a different version that breaks it again. And then you lose your saved games, or get locked out of the UWP...etc.