UL Announcing end of support for PCMark 8, 3DMark Sky Diver and other benchmarks
Benchmarks have a natural lifespan that ends when they no longer provide meaningful results on modern hardware. When old benchmarks are used with new hardware, the results can be skewed or limited in ways that reduce their accuracy and relevance.
After reviewing our product line, we’ve decided to end support for 3DMark Sky Diver, the 3DMark API Overhead feature test, PCMark 8, Servermark Media Transcode, and VRMark for Android. After January 14, 2021, these unsupported benchmarks will:
- No longer be sold by UL, Steam, or other app stores.
- No longer be guaranteed to work with UL's online services.
- No longer receive updates.
- No longer be eligible for customer support.
Please read the notes below for more information and suggestions for alternative tests.
3DMark Sky Diver
3DMark Sky Diver is a DirectX 11 benchmark for PCs with integrated graphics. Released in 2014, it is now too lightweight for modern PCs. UL recommends using 3DMark Night Raid (DirectX 12) or 3DMark Wild Life (Vulkan) to benchmark laptops, notebooks and other systems with integrated graphics.
3DMark API Overhead feature test
The 3DMark API Overhead feature test was released in 2015 to coincide with the launch of Windows 10 and DirectX 12. The test compares the draw call performance of graphics APIs. At launch, this was the most significant difference between older APIs and new, low-level APIs like DirectX 12, Metal and Vulkan.
Today, developers are more likely to choose a graphics API based on feature support and compatibility. Draw call performance is no longer the deciding factor. UL has no plans to update or replace this test.
PCMark 8
PCMark 8 is a benchmark suite that measures PC performance for home and office use. It was released in 2013 for PCs running Windows 8. Only 5% of desktop PCs are still running Windows 8 in 2020, according to Statcounter. UL recommends using PCMark 10 to benchmark modern office PCs running Windows 10.
Servermark Media Transcode
Servermark Media Transcode is a benchmark for testing the performance of media transcoding servers. Released in 2017, the benchmark targeted a narrow range of processors and software libraries that are no longer used in modern server clusters. UL has no plans to update or replace this benchmark.
VRMark for Android
VRMark for Android, released in 2018, was designed to benchmark the performance of Google Daydream devices. In October this year, Google officially announced the end of support for Daydream VR in Android 11.
UL has no plans to create a new VR benchmark for smartphones at this time. You can benchmark PC-based VR systems with the Windows version of VRMark.
Legacy benchmarks are free to download
Legacy benchmarks going back to 3DMark99 are free to download from the UL Benchmarks website. These unsupported benchmarks are provided for entertainment only with no guarantee of compatibility with current operating systems or hardware.
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Senior Member
Posts: 501
Joined: 2001-05-02
Benchmarks have a natural lifespan that ends when they no longer provide meaningful results on modern hardware. When old benchmarks are used with new hardware, the results can be skewed or limited in ...
UL Announcing end of support for PCMark 8, 3DMark Sky Diver and other benchmarks
I highly doubt we see 3DMark Sky Diver as free after all it part of 3DMark 13
Senior Member
Posts: 887
Joined: 2002-09-14
So what? What's the big deal here? As if we did not know that "when old benchmarks are used with new hardware, the results can be skewed...". PCMark 8 will be upgraded to PCMark 9, 3DMark sky diver will be followed by 3DMark para-glider...Just like cooperatively organized virus infection (aka covid) 19 will be upgraded to covid21 etc...
Senior Member
Posts: 2665
Joined: 2004-04-13
For those who are looking to download the older free benchmarks, they can be found at this URL: https://benchmarks.ul.com/legacy-benchmarks
Senior Member
Posts: 1169
Joined: 2010-01-04
"Today, developers are more likely to choose a graphics API based on feature support and compatibility"
Is DX11 really that much slower still than DX12 for draw calls as demonstrated in this feature test? And companies choose to develop games using this horrible slow interface simply to widen their potential sales market for all those stuck with it? Or is DX12 now available for Windows 7 also, so there is no reason to ever use DX11 again?