Ubisoft, and not EA to Create New Star Wars Game
After being exclusive to EA for well ever, Ubisoft is now working on a new story-driven Star Wars game in the open-world genre. Ubisoft subsidiary Massive recently started production, Wired writes Wednesday.
Lucasfilm outsourced all rights to Star Wars games to publisher Electronic Arts in 2013, after it closed its own studio LucasArts. That era - which spawned some major titles: Star Wars Battlefront twice , Star Wars Jedi: Fallen Order and Star Wars: Squadrons - now seems to be coming to an end. It was initially suggested that the rights would be with EA until 2023. The news follows the announcement that Lucasfilm's gaming division is starting "a new chapter" under the name Lucasfilm Games. The first game to be announced under the new regime is an Indiana Jones game being developed by Machineworks ( Wolfenstein: The Old Blood ).
Little is known about the new Star Wars game. Julian Gerighty, director of The Division 2 , will lead the project. Massive will use its own software engine, Snowdrop, to develop the game.
Press release - PARIS, FRANCE – January 13, 2021 – Ubisoft today announced it is collaborating with Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy.
Headed by Massive Entertainment, Ubisoft’s critically-acclaimed AAA studio based in Malmö, Sweden, the project gathers some of the most experienced, innovative talent in the video games industry and will make the most of Massive’s cutting-edge technologies, including the Snowdrop engine, to deliver a groundbreaking Star Wars adventure.
“The vast Star Wars lore is an incredible source of inspiration for our teams,” said Yves Guillemot, co-founder and CEO of Ubisoft. “This is the beginning of a long-term collaboration with Disney and Lucasfilm Games, and we are pleased to be working hand-in-hand to build upon the incredible legacy of Lucasfilm to create a game that we know Star Wars fans will love.”
“Ubisoft have a unique talent for crafting immersive worlds so we’re thrilled to work with them on this project”, said Douglas Reilly, VP, Lucasfilm Games. “We are inspired by the passion and talent of the team at Massive, and together we share a vision for the type of original stories we want to tell with our players in this expansive galaxy. They have the creativity, experience, and community understanding to bring awe-inspiring authenticity, depth and innovation to this new Star Wars game.”
“In the Star Wars galaxy and beyond, we work with the best teams in the industry to create world-class games that push the boundaries of the medium,” said Sean Shoptaw, SVP, Disney Games and Interactive Experiences. “Lucasfilm Games and Massive Entertainment together can create something truly unique for our fans across the globe.”
As Creative Director for the game, Massive’s Julian Gerighty says, “This is a lore that we love, and we want to do it justice with a game and story that bring both lifelong and new fans on an immersive and outstanding journey that will stay with them for years.”
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Just finished Fallen Order last night and I concur great game, for me it was like starwars mixed with assassins creed so Ubisoft making a starwars game I dunno doesn't sound that bad.
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At times like this: I am glad that I unsubscribed from Jim Sterling - I am not sure I could take his annoying vocals on all of the companies involved in this.
He really did become quite boarish last year complaining about video game companies, yet, ignoring the actual problem of the stock market and what that has done to the creative industry.
I should write a book on that topic someday, but, I suspect plenty of retired professors already have - shame Jim doesn't read anything any more, just reacts to everything with an unusual gaze and focus.
Like a kid holding a magnifying glass over ants, Jim does not care about the environment in which the ants live, nor even attempt to understand it.
Stock market is the thing behind the lock and key, but Jim seems to just focus on the path to the door, and the bodies buried along the way.