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Guru3D.com » News » Ubisoft engineer says Microsoft & Sony pressuring them 30fps on PC

Ubisoft engineer says Microsoft & Sony pressuring them 30fps on PC

by Hilbert Hagedoorn on: 10/15/2014 09:56 AM | source: | 208 comment(s)
Ubisoft engineer says Microsoft & Sony pressuring them 30fps on PC

An intersting story was posted at Reddit, basically at a school presentation about game programming a Ubisoft engineer / Game architect slipped a few words he probably should not have told, he stated that they aim for 60 fps but due to "limitations", they have to settle for 30 fps in recent games. 

He then implied that console makers are pressuring them into doing the same thing on PC. Here's a transcript of it all, thanks for harkinsteven for spotting this one:

Original post

Proof : http://i.imgur.com/hBdu5ot.jpg

A lot of things were said during the presentation, there was a Game Architect, an Online Programmer, and a person from HR.

"So what the hell happened with watch dogs?" u/Egg_Slicer

During the presentation, the Online Programmer said that just before they release a game, they have to send a copy to console manufacturers, which then tell them what to keep and what to throw away (sooo yeah Watch Dogs maybe ?).

"30fps vs 60fps" ? everyone

The Game Architect said that they aim for 60 fps but due to "limitations", they have to settle for 30 fps in recent games. He then implied that console makers are pressuring them into doing the same thing on PC.

"Ask how bad the upper/middle management is." u/Ed130_The_Vanguard

The HR rep said that managers are former programmers and can sometimes be interns. But people are always managed by someone who could do their job.

Not asked, but worth mentionning :

The Game Architect said that they try to re-use code as much as possible. So that's maybe what happened with the AI in Watch Dogs which was taken from AC.

"Are you aware of the negative response to the recent decision to lock your games (like AC:Unity) into 30 frames per second? If so, what do you think about that?" u/TwinDragonsOfChaos

I asked this question at the end of the presentation, everyone laughed. The Game Architect said that on consoles, and for this type of game, they have to chose between graphical fidelity and smoothness. He implied that MS is making them lock the framerate on PC too. Then, he smiled, said "But our eyes can't see past 24 fps anyway" and winked at me.

"Then maybe ask about the impact of AI on these APUs in the consoles."

They said they have to use Microsoft's cloud instead of the APU to do the AI in certain games due to hardware limitations.

"You can also ask what is the preferred platform to develop for."

PC, because they have to use specific languages and debuggers for each console and then validate the game with the constructor.

"You should ask them if they get any say in what the PR people are telling us."

They don't. Clearly the two engineers were no peasants, but they were asked questions they could not answer. He only implied that there were hardware limitations all over the place. And his wink when he told me that 24fps was all we needed confirmed that.

"Do people who work for Ubisoft have mobility ? Can they work abroad if they want or change their career path ?" (question from a classmate)

Yes, engineers can become managers and vice-versa, they can also fill openings in other studios, or change teams.


If you have any questions about the presentation, feel free to ask. It was very interesting, and they offered us internships and jobs. They told us a lot of stuff about game development.

Edit : Thanks for the gold !



Ubisoft engineer says Microsoft & Sony pressuring them 30fps on PC




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Stormyandcold
Senior Member



Posts: 5623
Joined: 2003-09-15

#4937681 Posted on: 10/15/2014 05:38 AM
I don't see how this could possibly be true. There are less than a handful of games that ran at 60 frames last gen and almost none that ran at 60 frames at 1080p.

Most games this gen have been 30 frames too except for indie games and remakes of last gen games.

Sony literally has nothing to gain from doing this.

MS and Sony can both benefit from this because if a product is the same or similar across the board then the idea is more people will just buy the console versions. If this carries on, then, basically there's little point in upgrading your PC because our games will only run at 30fps anyway.

The real problem ofcourse is the PS4 and X1 are both under-powered and already maxed-out by current games compared to where PC gfx are at and so we will have to wait years before PC games are actually PC standard again.

tsunami231
Senior Member



Posts: 11495
Joined: 2003-05-24

#4937682 Posted on: 10/15/2014 05:41 AM
Like it will mater some one will find away to unlock the 30 fps

h4rm0ny
Senior Member



Posts: 275
Joined: 2014-10-06

#4937768 Posted on: 10/15/2014 09:39 AM
Much as I like many Microsoft products, I can see why the company might do this and it's plausible. I don't quite get why Sony would have an interest in this. Is the idea that Sony don't want PCs to out-compete PS4's?

nanogenesis
Senior Member



Posts: 1301
Joined: 2012-08-02

#4937785 Posted on: 10/15/2014 10:07 AM
So as a PC Gamer what exactly I can do?

I don't think vote with your wallet will work in this scenario?

The only way is to have unlocked/unencrypted game files to make the life of modders easier to fix the games after release or something similar.

yasamoka
Senior Member



Posts: 4849
Joined: 2009-08-29

#4937786 Posted on: 10/15/2014 10:08 AM
Like it will mater some one will find away to unlock the 30 fps

It's not that simple. Have you tried to do the same with Dark Souls? NFS Rivals? Skyrim (above 60FPS)? They are all unstable.

The game engine has to support running at higher / variable framerate otherwise unlocking the FPS will cause unwanted issues.

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