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Guru3D.com » News » The Real Differences Between PS4 and Xbox One

The Real Differences Between PS4 and Xbox One

by Hilbert Hagedoorn on: 09/16/2013 08:28 AM | source: | 77 comment(s)
The Real Differences Between PS4 and Xbox One

Edge-Online has posted an interesting article about the power differences between the PS4 and the Xbox One. Here's an excerpt: PlayStation 4 is currently around 50 per cent faster than its rival Xbox One. Multiple high-level game development sources have described the difference in performance between the consoles as "significant" and "obvious."

Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it'll run at "20-something" FPS in 1600×900 on Xbox One. "Xbox One is weaker and it's a pain to use its ESRAM," concluded one developer.

Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to downplayed the move. "The clock speed update is not significant, it does not change things that much," he said. "Of course, something is better than nothing."

Even this close to launch, "the hardware isn't locked," said another source. Sony and Microsoft are each still working on the graphics drivers for each console, and Xbox One is lagging behind in this regard – Microsoft "has been late on their drivers and that has been hurting them," said one source. Another described Xbox One's graphics drivers less charitably as "horrible". Both consoles' graphics drivers will continue to improve right up to – and beyond – launch, which will even up the difference in performance a little.

Xbox One does, however, boast superior performance to PS4 in other ways. "Let's say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster," said one developer.

Both platform holders are, of course, encouraging developers to take advantage of each console's unique features (the DualShock 4's touch pad and Kinect, for example) but there's little enthusiasm for either among the developers we spoke to. "They really want us to make use of platform specific stuff to give their version a leg up over the other," said one source. "But unless there's a good design reason or incentive we rarely do."

Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, it's more expedient for developers to deliberately create near-identical versions.







« JPG images with IE11 on Windows 8.1 is 45 percent faster · The Real Differences Between PS4 and Xbox One · Steam's Weekly Top Sellers September 16 2013 »

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Mojojoe
Senior Member



Posts: 121
Joined: 2011-10-09

#4656027 Posted on: 09/16/2013 10:23 AM
it's more expedient for developers to deliberately create near-identical versions


So the PS4 console will be getting lo-fi console ports. Hurrah.

mohiuddin
Senior Member



Posts: 966
Joined: 2010-11-06

#4656030 Posted on: 09/16/2013 10:25 AM
But but, xbone got 150mhz speed bump. woooo.......

In addition to the article, even today's midrange pc is significantly faster than both.
But the problem is pc has no parents. :(

kanej2007
Senior Member



Posts: 8396
Joined: 2007-08-07

#4656032 Posted on: 09/16/2013 10:30 AM
Today's midrange pc is significantly faster than both.

The problem is pc has no parents. :(

Correct. My younger 12 year old brother's pc having an i7 2600k & a GTX 560 will trump both.

With regards to a pc not having parents. They do have parents. WE are the parents. :)

StealBalls
Senior Member



Posts: 649
Joined: 2013-04-25

#4656036 Posted on: 09/16/2013 10:41 AM
Basically PC gaming is just a headache, that is of course if you want to make the best of, you need lots of time and money (much time, to make the best of it)

Quite simply anything that's a minority is simply not catered for, and anything which is slightly more than a minority is catered for poorly, the latter being PC gaming.

And that's the size of it.

High end PC's (780 SLI + 6 cores 4.5Ghz with HT for example) have the power to run a well optimized game which could look and run 5-6 years ahead of what we are seeing now, never gonna happen though, specially as the hardware market is making an absolute fortune from people spending £1000's to make poorly optimized games run at 1080p 60 frames per second lol

The only reason I have even the SLIGHTEST interest in PC gaming is PURELY because I cannot take mentally or physically 30FPS. If consoles ran at 60FPS (the minimum for smooth motion for my eyes) I would take the hit in graphics for HUUUUGE savings and hassle free (press the on button and play) gaming.

Bentez
Senior Member



Posts: 1309
Joined: 2008-12-28

#4656043 Posted on: 09/16/2013 10:59 AM
There is no denying PC gaming is more expensive than console gaming but you don't need to have thousands of pounds worth of GPUs like dual Titan to run games at higher resolutions with better IQ than consoles. Just as intel's 2011 socket isn't needed for gaming when an i5 SB/IB/HW will give you almost exactly the same gaming performance (which will be streets ahead of consoles) at a faction of the price.

If you can afford it and get joy from it then obviously the sky's the limit on how much you spend but if you stick to a sensible price/performance ratio when deciding what parts to have in your setup then the costs (at least for me) are pretty reasonable..

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