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Guru3D.com » News » Tensor Core equivalent Likely to Get Embedded in AMD rDNA3

Tensor Core equivalent Likely to Get Embedded in AMD rDNA3

by Hilbert Hagedoorn on: 06/30/2022 10:10 AM | source: videocardz | 44 comment(s)
Tensor Core equivalent Likely to Get Embedded in AMD rDNA3

AMD software programmers have begun to distribute new fixes for the forthcoming GFX11 architecture, also known as RDNA3. According to a recent patch, AMD is working on their own instructions that can operate on matrices.

AMD's RDNA3 graphics IP is on its way, and we're learning more about the new architecture. AMD developers added a new instruction to the LLVM compiler's back end called Wave Matrix Multiply-Accumulate (WMMA). This instruction will be available on the GFX11 RDNA3 GPU architecture. Tensor Core has been present on NVIDIA GPUs since the Volta design, and AMD WMMA might be viewed as a response to that. NVIDIA has released a sophisticated instruction to boost NVIDIA's AI-based super-resolution technology known as DLSS.

 

 

Intel also has its own XMX/DPAS instructions that work on matrixes and can be utilized to accelerate upcoming XeSS technologies. AMD will be able to handle 16x16x16-dimensional tensors in FP16 and BF16 forms with WMMA. AMD is implementing new methods for handling matrix multiply-accumulate operations with these instructions. This is similar to what NVIDIA does with Tensor Cores.

“rocWMMA provides a C++ API to facilitate breaking down matrix multiply accumulate problems into fragments and using them in block-wise operations that are distributed in parallel across GPU wavefronts. The API is a header library of GPU device code, meaning matrix core acceleration may be compiled directly into your kernel device code. This can benefit from compiler optimization in the generation of kernel assembly and does not incur additional overhead costs of linking to external runtime libraries or having to launch separate kernels.

rocWMMA is released as a header library and includes test and sample projects to validate and illustrate example usages of the C++ API. GEMM matrix multiplication is used as primary validation given the heavy precedent for the library. However, the usage portfolio is growing significantly and demonstrates different ways rocWMMA may be consumed.”



Tensor Core equivalent Likely to Get Embedded in AMD rDNA3




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pegasus1
Senior Member



Posts: 1639
Joined: 2012-11-06

#6029845 Posted on: 06/30/2022 11:08 AM
Right, ive read through that and its all Greek to me, in a nutshell will games look better but with the same/improved framerates?

Silva
Senior Member



Posts: 1821
Joined: 2013-06-04

#6029852 Posted on: 06/30/2022 11:40 AM
Right, ive read through that and its all Greek to me, in a nutshell will games look better but with the same/improved framerates?

Games will look the same (or slightly worse) but with more frame rates. At least that's what I understood from what Nvidia is doing.

Alessio1989
Senior Member



Posts: 2327
Joined: 2015-06-11

#6029858 Posted on: 06/30/2022 12:01 PM
ROCm isn't used in games at all. It is used manly with Instinct cards on linux.

AlmondMan
Senior Member



Posts: 929
Joined: 2007-09-03

#6029867 Posted on: 06/30/2022 12:54 PM
I guess offloading operations like FSR calculations to there, or they could be doing ray tracing with them.

mbk1969
Senior Member



Posts: 12593
Joined: 2013-01-17

#6029878 Posted on: 06/30/2022 01:37 PM
Glitch in brain made me read the title "Tenor Core equivalent ..."

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