Support for Variable Refresh Rates (VRR) on PS5
Variable Refresh Rate (VRR) support will start rolling out globally to PS5 players this week. On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the display's refresh rate to the PS5 console's graphical output.
This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced. Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.
VRR will arrive globally through a PS5 console update over the next few days (make sure you are connected to the internet to receive the update). Once you've received the update, VRR will automatically be enabled for supported games if your PS5 console is connected to an HDMI 2.1 VRR-compatible TV or PC monitor. You can also turn it off under "Screen and Video" in system settings.
As an added option, you can also choose to apply VRR to PS5 games that don't support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Please note that results may vary depending on the TV you're using, the game you're playing, and the visual mode you've selected for a particular game (if it supports multiple modes).
In the coming weeks, the PS5 versions of these titles will receive game patches enabling VRR support:
- Astro's Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Deathloop
- Destiny 2
- Devil May Cry 5 Special Edition
- DIRT 5
- Godfall
- Marvel's Spider-Man Remastered
- Marvel's Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- Tiny Tina's Wonderlands
- Tom Clancy's Rainbow Six Siege
- Tribes of Midgard
These are just a few of the PS5 titles receiving VRR support and we'd like to thank their talented development teams. Please stay tuned to their channels for updates as you'll have the best experience with VRR once their game patches are live.
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Senior Member
Posts: 6916
Joined: 2013-02-05
Took them their sweeet time. The PS5 was release 1.5 years ago.
And mind you that even the Xbox One had support for VRR.
Regardless, it's great news for owners for PS5, as they can now benefit of one of the best techs ever invented for gaming.
Senior Member
Posts: 8106
Joined: 2014-09-27
Finally
Senior Member
Posts: 3113
Joined: 2016-08-01
oh i thought that was a thing a while now ^^ ! Better late than ever then VRR will be just a god send on games that target 60 fps and often have variations on heavy scenes down to 45-50fps or loaded areas ! And i hope the next gen of consoles will get VRR from the get go from day 1 as standard !
Senior Member
Posts: 1726
Joined: 2010-07-25
Crazy, I thought the PS5 already had that at launch?
Why soo long to implement it, given it's practically the same gpu/video chip as the Xbox?It isn't. The Xbox Series has a full RDNA2 based GPU portion while the PS5 has a custom GPU portion based on RDNA1 with some additions that are also present on RDNA2 and other things (some call it "RDNA1.5").
In any case, the PS5 didn't have VRR support because Sony didn't care about VRR (they only recently added it to their TVs) and according to reports, the HDMI chip the PS5 used that wasn't fully HDMI 2.1 compliant. Not sure what they did now or if 120Hz VRR at 10bit+ Color and HDR is actually supported as it is on the Xbox Series X, but we'll see. Hopefully it will work.
It's also a bit odd that their games have to be patched to support VRR, when on PC and Xbox VRR would be enabled globally and work basically with any games (except if they are flagged to not use it).
Senior Member
Posts: 258
Joined: 2018-08-30
Crazy, I thought the PS5 already had that at launch?
Why soo long to implement it, given it's practically the same gpu/video chip as the Xbox?