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Steam Best Selling Games for 2021 April 5th 2021
A new week, let's see what Steam has in store, these are the ten top selling titles on Steam for the week as reported by Valve:
OUTRIDERS.
It Takes Two.
The Binding of Isaac: Repentance.
Valheim.
Valve Index VR Kit.
Horizon Zero Dawn Complete Edition.
Evil Genius 2: World Domination.
The Elder Scrolls Online - Crown Packs.
Counter-Strike: Global Offensive - Operation Broken Fang.
Cyberpunk 2077.
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Steam Best Selling Games for 2021 march 29 2021 - 03/29/2021 08:46 AM
We haven't done these in a while, here are the ten top selling titles on Steam for the week as reported by Valve: Valheim.Subverse.Valve Index VR Kit.Half-Life: Alyx.Pre-purchase OUTRIDERS.Grand The...
Steam Best Selling Games for 26st of January 2021 - 01/26/2021 08:46 AM
Here is an overview of the ten top selling titles on Steam for the week as reported by Valve: Rust.EVERSPACE 2.Valve Index VR Kit.Dyson Sphere Program.Cyberpunk 2077.Red Dead Redemption 2.Phasmophobia...
Steam Best Selling Games for Week 3 2021 - 01/18/2021 09:44 AM
These are the ten top-selling titles on Steam for the week as reported by Valve, interestingly Cyberpunk is still at the number 3 spot in sales: Rust.Valve Index VR Kit.Cyberpunk 2077.Heroes of the Th...
Steam Best Selling Games for 2021 Week 1 - 01/04/2021 09:47 AM
It has been a while, so here we go. The best selling titles in the past few weeks are: Cyberpunk 2077.Sea of Thieves.Valve Index VR Kit.Rust.Hades.Raft.Phasmophobia.Grand Theft Auto V.Red Dead Red...
Steam Best Selling Games for 2020 - 12/28/2020 10:39 AM
It's a freakishly long list to read but over at Steam each year they publish best selling Steam games of the past 12 months. ...
0blivious
Senior Member
Posts: 3287
Joined: 2006-04-25
Senior Member
Posts: 3287
Joined: 2006-04-25
#5902265 Posted on: 04/05/2021 12:00 PM
No GTA V? (Death, taxes and...)
Time to release GTA VI.
No GTA V? (Death, taxes and...)
Time to release GTA VI.
Turanis
Senior Member
Posts: 1779
Joined: 2014-08-15
Senior Member
Posts: 1779
Joined: 2014-08-15
#5902280 Posted on: 04/05/2021 12:49 PM
We played Outriders demo. It was hilariously bad experience. I did facetank everything with assassin as he gets shield for close proximity kills and gets healed at same time.
Basic itemization was already OP as items had stupidly high bonuses to active skills. Like double duration, 50% extra damage, -30% defense to enemies hit, ...
They have no idea on bonus progression systems. (And character/items/story/... progression is transferred to full game.)
Passive skill trees for each class were as imaginative as stone.
Difficulty does not scale up with more people in group, so when one plays alone, he has to kill everything. When 3 people play, enemies do not even get more health.
Story: You survive natural event that should kill anyone involved and become "last hope of humanity". (One of 4 people, but only 3 player coop. So one class is always missing.)
Yet, you encounter hundreds/thousands of enhanced humans who went through similar mutation, but ex machina made them hostile NPCs.
And what does last hope has to do in game? Nothing big at start. Gather plants, find artifacts, fix radio by killing electrostatic boss.
DX11 game with so bad optimization that demo had 200fps in some places and 40fps in others. And from full game reviews, demo was actually running better.
Cut scenes had animation set to like 15fps, so they stuttered even when rendered at 200fps.
Game has 15 world tiers (difficulty). At start, enemies are 2 levels under player. In demo, one gets to Tier 5, which makes enemies 2 levels above player. Still too easy.
60 Euro? Are they insane? It is no better than dozens of existing F2P mmo sci-fi shooters.
https://www.reddit.com/r/pcgaming/comments/mkaax7/outriders_review_buy_wait_till_it_works_never/
"Always online for single player, nah, I'll wait for bargain bin price
It kinda hurts too because I really love what I played in the demo."

We played Outriders demo. It was hilariously bad experience. I did facetank everything with assassin as he gets shield for close proximity kills and gets healed at same time.
Basic itemization was already OP as items had stupidly high bonuses to active skills. Like double duration, 50% extra damage, -30% defense to enemies hit, ...
They have no idea on bonus progression systems. (And character/items/story/... progression is transferred to full game.)
Passive skill trees for each class were as imaginative as stone.
Difficulty does not scale up with more people in group, so when one plays alone, he has to kill everything. When 3 people play, enemies do not even get more health.
Story: You survive natural event that should kill anyone involved and become "last hope of humanity". (One of 4 people, but only 3 player coop. So one class is always missing.)
Yet, you encounter hundreds/thousands of enhanced humans who went through similar mutation, but ex machina made them hostile NPCs.
And what does last hope has to do in game? Nothing big at start. Gather plants, find artifacts, fix radio by killing electrostatic boss.
DX11 game with so bad optimization that demo had 200fps in some places and 40fps in others. And from full game reviews, demo was actually running better.
Cut scenes had animation set to like 15fps, so they stuttered even when rendered at 200fps.
Game has 15 world tiers (difficulty). At start, enemies are 2 levels under player. In demo, one gets to Tier 5, which makes enemies 2 levels above player. Still too easy.
60 Euro? Are they insane? It is no better than dozens of existing F2P mmo sci-fi shooters.
https://www.reddit.com/r/pcgaming/comments/mkaax7/outriders_review_buy_wait_till_it_works_never/
"Always online for single player, nah, I'll wait for bargain bin price
It kinda hurts too because I really love what I played in the demo."

Fox2232
Senior Member
Posts: 11808
Joined: 2012-07-20
Senior Member
Posts: 11808
Joined: 2012-07-20
#5902287 Posted on: 04/05/2021 01:13 PM
https://www.reddit.com/r/pcgaming/comments/mkaax7/outriders_review_buy_wait_till_it_works_never/
"Always online for single player, nah, I'll wait for bargain bin price
It kinda hurts too because I really love what I played in the demo."

I did not even go into laughing part. In 1st mission, cover system refused to work on 1st blockade, so I was like: "I'll try till it works or I die."
I did not die. Been shot into face for like 40 seconds by like 8 enemies. Literally face as blood was splattering from it like crazy. After 40s when I gave up, I turned around and saw 3x5 meters blood lake... from my character
Then 1st weapon you loot has explosive property on kill, so more bloodbaths. (Everyone gets it even while itemization is random. Extensive blood splattering is supposedly selling point.)
Because demo uses same online character storage, it checks names for duplicates. Friend managed to hit duplicate and had to choose different. Funny when demo players take names for those who play full game. Even if they want to play alone in Single Player. And names are not account wide. Each character has to have new name even within one account=person.
https://www.reddit.com/r/pcgaming/comments/mkaax7/outriders_review_buy_wait_till_it_works_never/
"Always online for single player, nah, I'll wait for bargain bin price
It kinda hurts too because I really love what I played in the demo."

I did not even go into laughing part. In 1st mission, cover system refused to work on 1st blockade, so I was like: "I'll try till it works or I die."
I did not die. Been shot into face for like 40 seconds by like 8 enemies. Literally face as blood was splattering from it like crazy. After 40s when I gave up, I turned around and saw 3x5 meters blood lake... from my character

Then 1st weapon you loot has explosive property on kill, so more bloodbaths. (Everyone gets it even while itemization is random. Extensive blood splattering is supposedly selling point.)
Because demo uses same online character storage, it checks names for duplicates. Friend managed to hit duplicate and had to choose different. Funny when demo players take names for those who play full game. Even if they want to play alone in Single Player. And names are not account wide. Each character has to have new name even within one account=person.
Turanis
Senior Member
Posts: 1779
Joined: 2014-08-15
Senior Member
Posts: 1779
Joined: 2014-08-15
#5902293 Posted on: 04/05/2021 01:27 PM
^
I dont give a heck about the "New" games of ,lets say,2019-2021+(except CP2077).
I let others to say it:
https://www.pcgamer.com/outriders-proves-once-again-that-online-only-singleplayer-sucks/
Even when servers are in tip-top shape, Outriders is a worse game for lacking an offline mode. Repeat after me: You. Can’t. Pause. Ever. I guess we let FromSoftware get away with it in Souls games for too long, because unpausable singleplayer games are popping up more these days. Valheim restricts pausing in singleplayer for some reason. Destiny 2 is historically anti-pausing, but at least most areas in that game are shared worlds that players can wander in and out of organically. Destiny areas are also big enough that you can simply ride your sparrow to the west for a few seconds and find a quiet spot to get up and pee.
Outriders’ levels are sectioned-off arenas: You’re either in a conflict or on a straight path to the next one. Co-op is completely optional, so I should be able to opt-out of random players joining my squad and opt-in to pausing the freaking game.
Unfortunately, there’s a good chance Outriders online requirements aren’t going anywhere. If the game was built from the ground up to constantly ping a server (which it seems like it was, judging by how completely the game shuts down at first issue), then yanking out that functionality might not be a trivial job.
Let Outriders’ disastrous launch day be a warning to studios working on singleplayer/multiplayer hybrid games: We still want to play your game offline, if we so please. It’ll be worth it, if only so that thousands of players have something to do when all the servers are on fire.
^
I dont give a heck about the "New" games of ,lets say,2019-2021+(except CP2077).

I let others to say it:
https://www.pcgamer.com/outriders-proves-once-again-that-online-only-singleplayer-sucks/
Even when servers are in tip-top shape, Outriders is a worse game for lacking an offline mode. Repeat after me: You. Can’t. Pause. Ever. I guess we let FromSoftware get away with it in Souls games for too long, because unpausable singleplayer games are popping up more these days. Valheim restricts pausing in singleplayer for some reason. Destiny 2 is historically anti-pausing, but at least most areas in that game are shared worlds that players can wander in and out of organically. Destiny areas are also big enough that you can simply ride your sparrow to the west for a few seconds and find a quiet spot to get up and pee.
Outriders’ levels are sectioned-off arenas: You’re either in a conflict or on a straight path to the next one. Co-op is completely optional, so I should be able to opt-out of random players joining my squad and opt-in to pausing the freaking game.
Unfortunately, there’s a good chance Outriders online requirements aren’t going anywhere. If the game was built from the ground up to constantly ping a server (which it seems like it was, judging by how completely the game shuts down at first issue), then yanking out that functionality might not be a trivial job.
Let Outriders’ disastrous launch day be a warning to studios working on singleplayer/multiplayer hybrid games: We still want to play your game offline, if we so please. It’ll be worth it, if only so that thousands of players have something to do when all the servers are on fire.
Click here to post a comment for this news story on the message forum.
Senior Member
Posts: 11808
Joined: 2012-07-20
We played Outriders demo. It was hilariously bad experience. I did facetank everything with assassin as he gets shield for close proximity kills and gets healed at same time.
Basic itemization was already OP as items had stupidly high bonuses to active skills. Like double duration, 50% extra damage, -30% defense to enemies hit, ...
They have no idea on bonus progression systems. (And character/items/story/... progression is transferred to full game.)
Passive skill trees for each class were as imaginative as stone.
Difficulty does not scale up with more people in group, so when one plays alone, he has to kill everything. When 3 people play, enemies do not even get more health.
Story: You survive natural event that should kill anyone involved and become "last hope of humanity". (One of 4 people, but only 3 player coop. So one class is always missing.)
Yet, you encounter hundreds/thousands of enhanced humans who went through similar mutation, but ex machina made them hostile NPCs.
And what does last hope has to do in game? Nothing big at start. Gather plants, find artifacts, fix radio by killing electrostatic boss.
DX11 game with so bad optimization that demo had 200fps in some places and 40fps in others. And from full game reviews, demo was actually running better.
Cut scenes had animation set to like 15fps, so they stuttered even when rendered at 200fps.
Game has 15 world tiers (difficulty). At start, enemies are 2 levels under player. In demo, one gets to Tier 5, which makes enemies 2 levels above player. Still too easy.
60 Euro? Are they insane? It is no better than dozens of existing F2P mmo sci-fi shooters.