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Guru3D.com » News » Star Wars Battlefront II Buyers Have Complaints Lots Of Them (updated)

Star Wars Battlefront II Buyers Have Complaints Lots Of Them (updated)

by Hilbert Hagedoorn on: 11/14/2017 05:43 PM | source: | 63 comment(s)
Star Wars Battlefront II Buyers Have Complaints Lots Of Them (updated)

A lot of people that pre-ordered Star Wars Battlefront II have been complaining massively to EA. EA made it clear that certain unlockable heroes in Star Wars Battlefront II may take 40 hours to unlock (i.e. Luke Skywalker, Darth Vader, etc.) 

And that is not appreciated, as the Deluxe version that offers this costs 80 USD. There's now-locked thread on Reddit shares more pre-order player dissatisfaction with Star Wars Battlefront II, kicking off a series of complaints about the upcoming game's grind. The original poster says they will seek a refund for their eighty-dollar Deluxe Edition since it will still require unlocking characters (specifically Darth Vader in this case). A subsequent thread notes that the response from the EA Community Team has inspired a reddit record number of downvotes for suggesting players should take pride in the grind. 

In an attempt to quell the response from a segment of the fanbase, the EA Community Team created a Reddit post on the StarWarsBattlefront subreddit explaining the rationale behind their content unlock decisions, reports dual-shockers via ggmania.

As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay

Without context, however, the "constant adjustments" named here signal the conscious decision to lock certain heroes behind tens of hours worth of gameplay in order to incentivize players to pay money to speed up the process. The post even acknowledges the frenzied feedback that players have been radiating since the news broke:

“We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.”
 

 
This response post has already accrued over 350,000 downvotes — a record on Reddit, and one likely assisted by automated scripts and bots. For those not a fan of the systems, there is hope – however – that changes will be made before and in the days after launch to make these staples of the Star Wars universe less expensive to unlock both in terms of hours and money.

Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.

Oh and I just learned that EA Removed their Refund Button from its Customer Portal Page, you now have to call them directly to request the refund. Star Wars Battlefront II will be released November 17th for PC, Xbox One, and PS4. 

Update: Electronic Arts has now changed the Star Wars Battlefront II multiplayer policy after a large number of players have complained. EA writes in a blog post:

Making games great comes from regular tuning. As one example, today we’re making a substantial change based on what we’ve seen during the Play First trial. There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed. So, we’re reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits. Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players. It's a big change, and it’s one we can make quickly. It will be live today, with an update that is getting loaded into the game.

Players need to save virtual currency within the game to make certain heroes playable in multiplayer mode. Due to the previous high price, it could take up to 40 hours to get a character they already paid for.

Death threats

EA responded earlier this week to Reddit about the fuss, the response received a record number of negative ratings. At the time of writing,  629,000 downvotes. The game developer said on Twitter that he has received seven death threats. 

Star Wars Battlefront II is released worldwide on November 17th.



Star Wars Battlefront II Buyers Have Complaints Lots Of Them (updated) Star Wars Battlefront II Buyers Have Complaints Lots Of Them (updated) Star Wars Battlefront II Buyers Have Complaints Lots Of Them (updated)




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Monchis
Senior Member



Posts: 1303
Joined: 2014-06-15

#5492170 Posted on: 11/14/2017 08:08 PM
Man, the campaign is just pure fast food, a 4 hour walk in the park, no substance nor gameplay mechanics whatsoever. And the end is, let´s say it´s not there.

Ps.- sorry wrong thread

tsunami231
Senior Member



Posts: 13529
Joined: 2003-05-24

#5492174 Posted on: 11/14/2017 08:15 PM
people with brains seeing what EA is doing unfortunately majority people are blind too this... if i paying 59$ or what for game. I anit gona get milked for more money in game too. at this point they should all just stop charging for games and make them all pay to play and pay again to continue playing.

Short of SWTOR that i bought on day one for 49$ and then sub right up to point it went f2p and this whole micro transaction cash shop bs kill the game quality, since f2p nothing has really been fix there 5 yea rold bugs not fix but cash shop bug/issue instantly fix. I have not bought a game EA in 10+ years because they more about milking things then making good games.

Truder
Senior Member



Posts: 2157
Joined: 2007-01-16

#5492194 Posted on: 11/14/2017 09:05 PM
Herein lies the problem.

We got idiots like this defending EA.

if you don't see the problem with what EA is doing with BF2, you are to be blunt, stupid.

And once again we have a person who reads something else entirely with what they've quoted and insulted someone in the process, thanks Agent, you're an wonderful man with wonderful manners so let me explain it this way and await your apology for insulting me so.

The problem is EA don't listen to their consumer base, and when they do it becomes a major f*ck up because they do it in a half-arsed way.

For years, there has been segregation in the player base in terms of those that have access to DLC and those that don't then we have the next issue, those that grind their way through the game to receive unlocks and gear generated through intended gameplay and then, the paid shortcut unlocks - I've always chastised EA for that kind of monetisation and those that support this idea and I'm sure others will agree with me in that this method is the cash grab I mentioned previously.

So whats the problem? First we have EA who want player retention because it means they'll be able to offer more content for a person to buy within the game such as expansions, cosmetics and other items so they create the grind, yet there are those that feel they don't have the time to play for the necessary grind and as such want access now and so EA realising this, they sell the access but it makes you wonder, why bother buying the game if you aren't going to play it?

Now with this release of Battlefront, EA have done something of a compromise (which has just compromised themselves), the deluxe pack offering most unlocks, but not all which not only creates a gulf between the players that want all content now but strengthens the sentiments that those have about pay2win furthermore.

Imo, if you're going to offer unlocks in the game, do it all or don't do it at all and let the players play the game as intended (though at this point, I don't think there is an intended way to play the game, more like intended way to pay for the game).

KissSh0t
Senior Member



Posts: 12270
Joined: 2011-10-22

#5492196 Posted on: 11/14/2017 09:09 PM
Wow death threats over a game that is supposed to be fun.I do not get it and I probably never will.


Children have access to the internet, what is hard to understand?

EA is also acting like EA...........................

Agent-A01
Senior Member



Posts: 11619
Joined: 2010-12-27

#5492199 Posted on: 11/14/2017 09:16 PM
And once again we have a person who reads something else entirely with what they've quoted and insulted someone in the process, thanks Agent, you're an wonderful man with wonderful manners so let me explain it this way and await your apology for insulting me so.

The problem is EA don't listen to their consumer base, and when they do it becomes a major f*ck up because they do it in a half-arsed way.

For years, there has been segregation in the player base in terms of those that have access to DLC and those that don't then we have the next issue, those that grind their way through the game to receive unlocks and gear generated through intended gameplay and then, the paid shortcut unlocks - I've always chastised EA for that kind of monetisation and those that support this idea and I'm sure others will agree with me in that this method is the cash grab I mentioned previously.

So whats the problem? First we have EA who want player retention because it means they'll be able to offer more content for a person to buy within the game such as expansions, cosmetics and other items so they create the grind, yet there are those that feel they don't have the time to play for the necessary grind and as such want access now and so EA realising this, they sell the access but it makes you wonder, why bother buying the game if you aren't going to play it?

Now with this release of Battlefront, EA have done something of a compromise (which has just compromised themselves), the deluxe pack offering most unlocks, but not all which not only creates a gulf between the players that want all content now but strengthens the sentiments that those have about pay2win furthermore.

Imo, if you're going to offer unlocks in the game, do it all or don't do it at all and let the players play the game as intended (though at this point, I don't think there is an intended way to play the game, more like intended way to pay for the game).

Why would I apologize?

You're pointing the finger at gamers in general.
Like it's our fault we paid 80$ for a game to have all the content locked behind a paywall.

The idea that you have to grind for hours and hours for a single character unlock is borderline retarded.

The shortcut idea is borderline roberry too.
They know players don't want to grind for hours for unlocks.

Offering lootboxes for 100$ that doesn't even let you unlock a single character is robbery.

Either way you spin it, whatever EA does is all about making money and screwing the customer through a quick cash grab.

At $80, everything should be unlocked.
Not this P2W BS.

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