Star Wars Battlefront II Buyers Have Complaints Lots Of Them (updated)
A lot of people that pre-ordered Star Wars Battlefront II have been complaining massively to EA. EA made it clear that certain unlockable heroes in Star Wars Battlefront II may take 40 hours to unlock (i.e. Luke Skywalker, Darth Vader, etc.)
And that is not appreciated, as the Deluxe version that offers this costs 80 USD. There's now-locked thread on Reddit shares more pre-order player dissatisfaction with Star Wars Battlefront II, kicking off a series of complaints about the upcoming game's grind. The original poster says they will seek a refund for their eighty-dollar Deluxe Edition since it will still require unlocking characters (specifically Darth Vader in this case). A subsequent thread notes that the response from the EA Community Team has inspired a reddit record number of downvotes for suggesting players should take pride in the grind.
In an attempt to quell the response from a segment of the fanbase, the EA Community Team created a Reddit post on the StarWarsBattlefront subreddit explaining the rationale behind their content unlock decisions, reports dual-shockers via ggmania.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay
Without context, however, the "constant adjustments" named here signal the conscious decision to lock certain heroes behind tens of hours worth of gameplay in order to incentivize players to pay money to speed up the process. The post even acknowledges the frenzied feedback that players have been radiating since the news broke:
“We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.”
This response post has already accrued over 350,000 downvotes — a record on Reddit, and one likely assisted by automated scripts and bots. For those not a fan of the systems, there is hope – however – that changes will be made before and in the days after launch to make these staples of the Star Wars universe less expensive to unlock both in terms of hours and money.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.
Oh and I just learned that EA Removed their Refund Button from its Customer Portal Page, you now have to call them directly to request the refund. Star Wars Battlefront II will be released November 17th for PC, Xbox One, and PS4.
Update: Electronic Arts has now changed the Star Wars Battlefront II multiplayer policy after a large number of players have complained. EA writes in a blog post:
Making games great comes from regular tuning. As one example, today we’re making a substantial change based on what we’ve seen during the Play First trial. There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed. So, we’re reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits. Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players. It's a big change, and it’s one we can make quickly. It will be live today, with an update that is getting loaded into the game.
Players need to save virtual currency within the game to make certain heroes playable in multiplayer mode. Due to the previous high price, it could take up to 40 hours to get a character they already paid for.
Death threats
EA responded earlier this week to Reddit about the fuss, the response received a record number of negative ratings. At the time of writing, 629,000 downvotes. The game developer said on Twitter that he has received seven death threats.
Star Wars Battlefront II is released worldwide on November 17th.
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Senior Member
Posts: 2157
Joined: 2007-01-16
Wtf is up with gamers?!
Gamers complained about EA being greedy offering shortcut kits which gave full access to weapons and gear without the need to play through levels and gameplay prerequisites in the battlefield series that led gamers to think that it's a cash grab which led to the uniform feeling that EA don't care, that they milk a franchise, kill off games with microtransactions - so in Battlefront 2, they rescind that policy in light of complaints made over the years and the playerbase go apesh*t and complain about that too?
Seriously? What the hell at the Battlefield/Battlefront playerbase...?? Get a grip!
Edit:My message has been unclear it seems (see my second post) and I don't appreciate the language used in replying to this, I'm referring to how for a long time the playerbase has criticised EA for it's policy on having it's pay2win model (since BF3 premeium/shortcut kits as an example), which while this hasn't changed, EA did remove a layer of the pay2win at the top tier and now the playerbase are also complaining about not being able to pay2win.
My opinion is either let the game play out how it used to such as back in BF2/2142, gain levels and perform objectives to unlock things, or if they are going to allow shortcut kits, do it fully, no half arsed attempt.
Finally, I agree EA has caused a fiasco in this and I'm not defending them at all, I'm criticising how overtime we have two camps of players these days - those that are willing to pay to avoid grind (and these are the ones that should be chastised for allowing this model to flourish) and those who quite rightly believe the game should be released as a whole with an intended gameplay designed into it - akin to BF2/2142 which has been very successful.
The only way EA will know of our criticism is if we show them with our wallets, don't feed the machine if you don't agree with the practices, I'm not (they're charging an arm and a leg for their games now anyway).
Senior Member
Posts: 2797
Joined: 2006-02-23
I don't mind paying for a game and good DLC, but whoever thought that pay for a game then pay to win or grind away was a good idea is deluded.
I am pleased to see the uprising against EA and swbf2 I really hope other publishers are watching this disastrous game launch .
Senior Member
Posts: 11619
Joined: 2010-12-27
Wtf is up with gamers?!
Gamers complained about EA being greedy offering shortcut kits which gave full access to weapons and gear without the need to play through levels and gameplay prerequisites in the battlefield series that led gamers to think that it's a cash grab which led to the uniform feeling that EA don't care, that they milk a franchise, kill off games with microtransactions - so in Battlefront 2, they rescind that policy in light of complaints made over the years and the playerbase go apesh*t and complain about that too?
Seriously? What the hell at the Battlefield/Battlefront playerbase...?? Get a grip!
Herein lies the problem.
We got idiots like this defending EA.
if you don't see the problem with what EA is doing with BF2, you are to be blunt, stupid.
Senior Member
Posts: 7229
Joined: 2012-11-10
At this rate, gamers have absolutely no right to complain. EA is predictable with these products and anyone dumb enough to buy into their products (don't get me started on preorder...) and not know what they just bought themselves into deserves their "poor experience". EA pulls this crap because people are encouraging their behavior. If you're ok with what EA does and enjoy their products, great - you're not an idiot, because you either knew what you were getting into and were ok with it, or, you had no expectations and were satisfied anyway. EA obviously isn't intentionally making their products unlikable.
EA is not willing to lose their status as one of the biggest game publishers, so the only way to get them to make good products is to speak with your wallet and stop buying into franchises just because you like them. No Star Wars fan worth talking to is going to ridicule you just because you didn't buy a game. The point of liking a franchise is because you enjoy the content. You, as a fan, have no obligation to keep funding poorly made things.
Senior Member
Posts: 1343
Joined: 2009-08-19
If there's one thing you should never do as a publisher, its charge microtransactions in a game that isn't free to play.
A paid game + paid DLC is fine. A free to play game with microtransactions is fine but never try have your cake and it or customers will rebel.
Also the microtransactions should be purely aesthetic and NOT affect gameplay to the point where it becomes pay to win.
A lot of people rip into Dota for having hat casinos that encourage kids to gamble. True that's kinda shitty. But the one thing Valve got right is that every single item or chest they sell in the Dota shop has no effect on gameplay whatsoever. Their skins are cosmetic only.