Star Citizen will be free to play November 23-30
Cloud Imperium Games has announced that it will make the Star Citizen Alpha free to download and play for any player to celebrate the launch of Star Citizen’s first habitable planet, Hurston.
Revealed at CitizenCon 2018, on October 10, Hurston is a massive planet encompassing thousands of kilometers of playable space, with more than five distinct biomes including cityscapes, savannahs, frigid tundra’s, mountains and coastal seascapes. Lorville, the planet’s major city hub, will also be available to all players. In Lorville, players can expect to find a densely populated, living city, including the “New Deal” ship shop, the game’s in-game location for the buying of in-game ships with in-game currency. Star Citizen Alpha 3.3.5 is currently available on PTU servers.
To celebrate the release of Hurston, Star Citizen’s first explorable planet, and commemorate our anniversary, we’re launching a Free Fly event of unprecedented magnitude.
From Nov 23 through Dec 1 you’ll have the chance to try out every flyable ship and operable vehicle in the game for free. Here’s how it works:
During the promotion, anyone can join Star Citizen’s Persistent Universe for free. You’ll be able to experience Star Citizen first-hand, but to get out there and start exploring, you’re gonna need a ship.
Starting on November 23rd, every day, a different ship manufacturer in the game will make its entire flyable fleet available for a 24-hour test flight period.
There may also be some surprises in store for those of you who make the trek out to Hurston and see what Lorville’s all about, as well as some fun interactive activities here on the website, so stay tuned.
Star Citizen Alpha 3.3 is now available - 09/29/2018 09:08 AM
Cloud Imperium has released the highly 3.3 alpha version of Star Citizen to its Evocati Test Flight members. Back in August, Cloud Imperium claimed that it targets an October 10th release for Star Cit...
Star Citizen Made a $27,000 DLC Bundle Exclusively for the $1,000+ Concierge Community - 05/29/2018 08:28 AM
Flabberghasted is probably the proper word to use? There now is a $27,000 DLC bundle only available to premium Concierge backers of Star Citizen. I'll repeat that again, $27,000 (!)...
Star Citizen Alpha 3.1.0 Goes Live - 04/03/2018 07:57 AM
Cloud Imperium Games has announced that Star Citizen’s Alpha Patch 3.1.0 is now available for testing. Some of the new features include a character creator, which allows players to customiz...
Star Citizen - How Ships are Made Video - 01/22/2018 09:32 AM
Cloud Imperium Games released a new video of its upcoming space simulator Star Citizen. The video showcases the process of creating ships, also introducing the teams and developers responsible for the...
Star Citizen Alpha 3.0 is available - 12/23/2017 10:23 AM
Some news for Star Citizen backers as Alpha 3.0 is currently available on the Public Test Server to everyone. This basically means that everyone who has backed up this project will be able to test ...
Senior Member
Posts: 9224
Joined: 2006-10-29
I will wait for the final release to see if is worth it. I'm not testing Alpha nor Beta games anymore as it is my choice. I hope it will be release some day complete as i like how the game looks.
Senior Member
Posts: 4698
Joined: 2008-09-07
Sadly, one of the few level-headed comments on the internet.
Senior Member
Posts: 1376
Joined: 2014-07-22
I'm an early adopter of the game as well, but quickly lost interest in all the patches, as with a mid to high level rig my performance was HORRIBLE.
They've recently introduced a Delta patcher(no more downloading 40gb Everytime) and pushed out some amazing performance patches in the current iteration (3.3.0), to the point that the performance is actually great and it feels like you can actually play the game now.
To give you an example I was getting 50fps in the starter room, and 35ish in the main hall of the station you spawned in.. with the recent patch I'm getting 80-90fps in the starting room, and 60-70 in the main hall!
There are some framerates drop in a couple of places (when you "space jump" with your ship aka QT) and some of the locations(levski) are still using old assets so the performance there is still terrible, but for the rest it actually feels very much playable that I've gotten excited for the game again!
I would recommend not buying it if you can test it first on this free weekend, as it gives you the chance to see if it's something you will like or not.
If you do decide to try it out here is a referall code: STAR-C9FH-M4LZ
It will give you 5k in-game "money" when you register a new account regardless of you buying anything on the store.
I swear this isn't a promotional post, just trying to give all of you an input on my perspective of the game!
Well, unless you were stuttering, 50-35 fps is not that bad--certainly not "horrible"--but of course 90-70 fps is indeed much better...!
I'm still thoroughly confused about what this "game" is supposed to be...! Right now, after years of development and the expenditure of many tens of millions of dollars, I have no idea *what* this game is supposed to be. Is it a simulator? A first-person shooter--a multiplayer game--or a single-player game with some kind of story arc? All of these things, or none? The only thing I know about the game thus far is that it is perpetually in Alpha status--after several *years* of development--which is more time of course than most *huge* games (Witcher 3, for instance) take to go from inception to shipping release! I'm not complaining, really--I just have no idea what this game is now supposed to be. Does anyone know? I've looked at the product flow development chart--all the way up through the projected shipping date--and I still have no idea what the game is supposed to be! I think it would behoove Roberts to get the basic engine up and running in a post-beta state and ship it--and *then* start adding in these extra ships and planets, etc., as the continuing interest in the released game makes such things possible! It seems they are trying to do everything imaginable, plus the kitchen sink, *before* the game ships. Seems sort of bass ackwards, to me, as it presents an image of something that will never leave alpha and may never actually "ship" as a cohesive product after all. I would hope this is not the case!
Do you feel you have a firm handle on what this game actually is? So far, the company has done an extremely poor job of actually explaining the game. What I would most like to see is a single-player, deep-space exploration game with some kind of story-arc to follow--some kind of mystery to unravel, etc. For instance, the detection of a beacon, perhaps a warning beacon,from deep space, that involves a deep story of exploration, danger, and all sorts of things I can think of. But I'm pretty sure the game is *not* going to follow that path, or is it?....

Senior Member
Posts: 3343
Joined: 2008-03-08
Just took a screen of RSI on statistics on there live board ,you can check out the public user telemetry below.So just check out that user average of 28FPS with a 2080Ti and 7% of players above 60 FPS AVG.Amazing indeed.
https://robertsspaceindustries.com/telemetry

Senior Member
Posts: 528
Joined: 2005-02-23
What kind of practices?