Star Citizen might require 100GB of storage capacity
Okay, that's just getting out of hand bigtime. Star Citizen is looking to be a great title, a huge game .. but not just as a title, it will require a massive amount of storage space as well.
Jeremy Masker, the director of game operations at Cloud Imperium Games, warned that people who are stuck with data caps may have an issue with the game. Masker explained that even after game compression and asset removal, the client size is expected to be close to 100GB and that game patches can be several gigabytes each, or even up to 20GB if they decide to do a file type re-factor:
"The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB." "Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he continued. "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb."
Patches will also be optimized, he added, and would thus run in the hundreds of megabytes each. "As I have already said, I would not count on this," he wrote. "The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB." "Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he continued. "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb." That may not seem like much to those of you with super-fast connections and unlimited data, but it's a serious hindrance to anyone lacking either. There may not be much choice in the matter—big game, big files—but it may prove prohibitive for an awful lot of people who were looking forward to playing.
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Gorg_Graggel thanks for all the explanations about the game! I´ve been reading some things about this game for about two months and i´ve had a lot of doubts about it but you cleared most of them with your posts.
The concept seems really cool and i wouldn´t mind trying it, to see if i like this type of game, as long as the game is at least 80% complete because i don´t want to play something full of bugs...
Gonna wait a few more months to see how the game continues to develop and then maybe i´ll try it.
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glad i could be of help.

but if you want to wait until 80% completion you'll have to wait more than a few months.
the first time everything will be connencted together, will be about the end of 2015.
but as i said only very limited content-wise (like 5 star systems or something like that).
2016 will be the year, where the game will get fleshed out. (130 systems and all the advanced game mechanics will be coming online)
right now you'd have an experience that does not represent the actual flow of the game, but only various types of combat that are not connected to each other.
and yes, it is rather buggy, especially when new patches drop. their patch delivery system is still as much WIP as the rest of the game and thus is very inefficient and potentially frustrating. as it is still in alpha (and i'm talking true alpha, not those PR alphas/betas we get from the likes of EA, who use the term only as excuse for a buggy demo), new functionality often breaks older stuff and needs to get patched even more.
oh, and the game takes up over 20GB of storage and due to the WIP patching system you sometimes have to redownload the whole thing again.
alpha is alpha.

edit:
having said all that, for an alpha it is surprisingly well playable for the most part and the problems i described above are not the norm, but more of what could happen...
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This is not Twitter, stop typing like a moron.
And for the love of everything, start using punctuation.
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My initial response: Lol.
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#hyped #bestgameever #chris roberts #bestcommunity #75million let the console peasants lurk i for once can say the comming days we will recieve FPS and social module then mid-year multicrew ships and end this year we get the start of squadron 42 and the PU then another year to work things off let me just say that i rather support such a game (with a plan) then all that crap that was given in 2014 and still is going on in 2015 i have better things to do and to show then crap steam games for instant