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Guru3D.com » News » Star Citizen might require 100GB of storage capacity

Star Citizen might require 100GB of storage capacity

by Hilbert Hagedoorn on: 03/13/2015 08:26 AM | source: | 61 comment(s)
Star Citizen might require 100GB of storage capacity

Okay, that's just getting out of hand bigtime. Star Citizen is looking to be a great title, a huge game .. but not just as a title, it will require a massive amount of storage space as well. 

Jeremy Masker, the director of game operations at Cloud Imperium Games, warned that people who are stuck with data caps may have an issue with the game. Masker explained that even after game compression and asset removal, the client size is expected to be close to 100GB and that game patches can be several gigabytes each, or even up to 20GB if they decide to do a file type re-factor:

"The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB." "Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he continued. "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb."

Patches will also be optimized, he added, and would thus run in the hundreds of megabytes each. "As I have already said, I would not count on this," he wrote. "The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB." "Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he continued. "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb." That may not seem like much to those of you with super-fast connections and unlimited data, but it's a serious hindrance to anyone lacking either. There may not be much choice in the matter—big game, big files—but it may prove prohibitive for an awful lot of people who were looking forward to playing.



Star Citizen might require 100GB of storage capacity




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gUNN1993
Senior Member



Posts: 280
Joined: 2013-11-21

#5028191 Posted on: 03/13/2015 01:57 PM
It's their Dev cycle, instead of traditional design they're releasing all the aspects of the game separately (Hanger module is what you watched, basically just a pretty in engine way to look at ships), there's currently a dogfighting module (With various modes of ship V ship fighting, basically they're just using it to play around with the engine and give people a chance to buy their ships) FPS module is due for release this year, and is what it says on the tin.

When the game is released (Day after half life 3 release), all aspects will be linked together inside the persistent universe, the specifics of the small elements have yet to be decided, although if you're interested I believe the starcitizen subreddit has a list of their monthly Dev blogs and all accumulated knowledge available.

As for weather star cit is arcady or simy, that's up for debate, and there's a LOT of debate on that question. Some people who are obsessed with Sims say it's too arcady, some who want it more arcady think it's too simy.

Octopuss
Senior Member



Posts: 866
Joined: 2012-05-14

#5028197 Posted on: 03/13/2015 02:08 PM
I don't understand what's the big deal when the game is - if ever - going to be released in like 2018. We're likely to have 1gbit connection and 3TB SSDs by then.

holler
Senior Member



Posts: 221
Joined: 2003-07-07

#5028215 Posted on: 03/13/2015 03:16 PM
Im sure there will be some slight delays but current plan for release is 2016. the arena commander module is available now and is amazing, the FPS module is expected to be released in a month or two. the first chapter of the coop campaign is expected this fall, and the pre-alpha persisent universe at the end of this year. So not quite 2018. this game is very close now. I suggest heading over to their website, they are very open about their development timelines...

All the pledge ships you can buy now are to help the Devs. You can buy every ship with in game currency onces the game goes love. All you need to get the full game right now is buy one of the starter system packages. that includes the game universe and Squaondron 46 (co-op enabled story campaign)

In my opinion from what I have seen, this game has the potential to be a game changer for PC gaming since Doom.

Octopuss
Senior Member



Posts: 866
Joined: 2012-05-14

#5028218 Posted on: 03/13/2015 03:18 PM
I actually do have an account there and I even own a ship, but the site is horrible mess that doesn't make ANY sense AT ALL. Not only is the design completely confusing mess, but they use some sort of weird game slang so there's no way for a normal human being to find anything.

krakjen
Member



Posts: 68
Joined: 2007-04-30

#5028223 Posted on: 03/13/2015 03:25 PM
I don't even understand how you play this game. The other day I was looking at their site and they had $15,000 package you could buy with a bunch of ships in it?

Like the cheapest thing I can see is this:

https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-AC-Starter

It's $45, it gives you beta access 1 ship, 3 months of insurance and 1000 starting money in the game. So what does that mean? Can you unlock the other ships or you have to pay for each one? After 3 months what happens? Pay for the insurance with in game currency?

Also what's the deal with the FPS module? It's a completely separate game? I was watching a guy stream it the other day and he walked around a hanger for like 25 minutes before figuring out how to get into his ship. Then it took him another 25 minutes to figure out how to invite his friends, I kinda lost interest and when I came back to the stream he said he was in the "racing module" and it just kinda seemed like a separate game. So i guess you don't like fly around to planets or anything it just puts you there automatically?

The game seems kind of like Eve where it takes like 100 hours just to understand how to play it. Not that that's a bad thing, I'm just saying -- everytime I look at it I'm more confused how play the thing. I kind of just want an arcade space simulatorish game. I guess Eve Valkyrie is what I'm looking for?

Everything can be bought in-game after release, you only need the base game package to play.
The additional ships and gizmos are there to support development and are completely optional.

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