Star Citizen might require 100GB of storage capacity
Okay, that's just getting out of hand bigtime. Star Citizen is looking to be a great title, a huge game .. but not just as a title, it will require a massive amount of storage space as well.
Jeremy Masker, the director of game operations at Cloud Imperium Games, warned that people who are stuck with data caps may have an issue with the game. Masker explained that even after game compression and asset removal, the client size is expected to be close to 100GB and that game patches can be several gigabytes each, or even up to 20GB if they decide to do a file type re-factor:
"The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB." "Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he continued. "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb."
Patches will also be optimized, he added, and would thus run in the hundreds of megabytes each. "As I have already said, I would not count on this," he wrote. "The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB." "Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he continued. "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb." That may not seem like much to those of you with super-fast connections and unlimited data, but it's a serious hindrance to anyone lacking either. There may not be much choice in the matter—big game, big files—but it may prove prohibitive for an awful lot of people who were looking forward to playing.
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jeez, no wonder they said consoles are not gonna handle this game. And i though GTA V is gonna be huge.

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this is nothing
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I will buy this game and one of the reasons is that it is made special for PC gamers and I really miss a game that don't

The size of this game should make me spend a couple of 100 hours

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I don't even understand how you play this game. The other day I was looking at their site and they had $15,000 package you could buy with a bunch of ships in it?
Like the cheapest thing I can see is this:
https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-AC-Starter
It's $45, it gives you beta access 1 ship, 3 months of insurance and 1000 starting money in the game. So what does that mean? Can you unlock the other ships or you have to pay for each one? After 3 months what happens? Pay for the insurance with in game currency?
Also what's the deal with the FPS module? It's a completely separate game? I was watching a guy stream it the other day and he walked around a hanger for like 25 minutes before figuring out how to get into his ship. Then it took him another 25 minutes to figure out how to invite his friends, I kinda lost interest and when I came back to the stream he said he was in the "racing module" and it just kinda seemed like a separate game. So i guess you don't like fly around to planets or anything it just puts you there automatically?
The game seems kind of like Eve where it takes like 100 hours just to understand how to play it. Not that that's a bad thing, I'm just saying -- everytime I look at it I'm more confused how play the thing. I kind of just want an arcade space simulatorish game. I guess Eve Valkyrie is what I'm looking for?
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actually i don't see a problem with hdd space. but its very limiting if internet speed or data restrictions are involved.
for ssd a little too much as well, but lets look to the past:
1998, my hdd 4GB game cd ~700MB about 20% of the hdd. today 1-2TB are common and 100GB is 5-10% only.
That makes sense.
Still, if you don't compare the size of the game to HDD, but SSD, then it's pretty bad. Also, the transfer times are terrible. Without SSD, it will take ages to load the game assets. It will be bad even with SSD, as there's just way too much data compared to the storage bandwidth. Even with games like BF4 or CoD:AW you can feel getting older while loading. The good thing is that so frequent loading times are unlikely with games like Star Citizen.