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Guru3D.com » News » Star Citizen might require 100GB of storage capacity

Star Citizen might require 100GB of storage capacity

by Hilbert Hagedoorn on: 03/13/2015 08:26 AM | source: | 61 comment(s)
Star Citizen might require 100GB of storage capacity

Okay, that's just getting out of hand bigtime. Star Citizen is looking to be a great title, a huge game .. but not just as a title, it will require a massive amount of storage space as well. 

Jeremy Masker, the director of game operations at Cloud Imperium Games, warned that people who are stuck with data caps may have an issue with the game. Masker explained that even after game compression and asset removal, the client size is expected to be close to 100GB and that game patches can be several gigabytes each, or even up to 20GB if they decide to do a file type re-factor:

"The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB." "Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he continued. "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb."

Patches will also be optimized, he added, and would thus run in the hundreds of megabytes each. "As I have already said, I would not count on this," he wrote. "The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB." "Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he continued. "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb." That may not seem like much to those of you with super-fast connections and unlimited data, but it's a serious hindrance to anyone lacking either. There may not be much choice in the matter—big game, big files—but it may prove prohibitive for an awful lot of people who were looking forward to playing.



Star Citizen might require 100GB of storage capacity




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gorg_graggel
Member



Posts: 22
Joined: 2006-03-24

#5030251 Posted on: 03/17/2015 11:18 AM
Jesus... :D


little known fact, his actual name is Chris Roberts! :P

13 pages « < 10 11 12 13


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