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Guru3D.com » News » Star Citizen developer says ray tracing "a massive headache"

Star Citizen developer says ray tracing "a massive headache"

by Hilbert Hagedoorn on: 02/19/2019 08:26 AM | source: | 57 comment(s)
Star Citizen developer says ray tracing

Over on the Star Citizen forums, a player of the space sim asked, "Do you, as I, believe that RTX tech will save you devs so much work farther along and look absolutely spanking?"

Cloud Imperium developer Ben Parry initially responded to the question in the negative. "Not in the slightest", he wrote. "I expect, if we use it, it'll be a massive headache and time-sink but might give us some subtle improvements in looks or performance if we get it right."

He followed up by clarifying exactly what he means by headache: "The added headache is that whatever we offered would have to be an "as well" feature rather than an "instead", developing a feature for a single manufacturer's top-end cards means also maintaining feature parity for everyone else's hardware.

"Personally I'd like to use it to make the shadows crispier."



Star Citizen developer says ray tracing Star Citizen developer says ray tracing




« Steam Steam Weekly Top Selling Titles February 19th 2019 · Star Citizen developer says ray tracing "a massive headache" · Samsung halts making 4K Ultra HD Blu-ray players »

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emperorsfist
Senior Member



Posts: 1360
Joined: 2018-08-29

#5641350 Posted on: 02/19/2019 08:34 AM
Well, Star Citizen itself is a massive headache, so...

ViperAnaf
Senior Member



Posts: 289
Joined: 2010-03-07

#5641354 Posted on: 02/19/2019 08:40 AM
by the time this game is released it will be 3 more card generations in the future...

fantaskarsef
Senior Member



Posts: 12055
Joined: 2014-07-21

#5641356 Posted on: 02/19/2019 08:49 AM
Uhm.. the very question of the user on the forums is questionable in terms of being meant for serious... Does RTX save you work... no, how should it? Basically reprogramming most of your lighting... :rolleyes:

fOrTy_7
Senior Member



Posts: 345
Joined: 2005-06-18

#5641375 Posted on: 02/19/2019 09:22 AM
Well, Star Citizen itself is a massive headache, so...

yeah and their devs are like 1 + 1 = 11 :D

Uhm.. the very question of the user on the forums is questionable in terms of being meant for serious... Does RTX save you work... no, how should it? Basically reprogramming most of your lighting... :rolleyes:


It will save work in case you can assume it is always on, but for now if dev choses to go with RTX then they need to support both lighting methods, RTX and legacy.
Not to mention games are made for console first these days and usually get ported to PC. So unless RTX will pick up greatly on PC or next-gen consoles would implement it, there won't be much support from game developers. Anyone still remembers hardware PhysX, or SLI for that matter. :D HairWorks, VXAO - how many games use these?

Nvidia would need to make a deal with game console producers to put their GPUs in next gen consoles. But that ain't gonna happen since AMD owns 100% of that market.

sverek
Senior Member



Posts: 6097
Joined: 2011-01-02

#5641378 Posted on: 02/19/2019 09:25 AM
Well, Star Citizen itself is a massive headache, so...

/thread

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