Star Citizen developer says ray tracing "a massive headache"
Over on the Star Citizen forums, a player of the space sim asked, "Do you, as I, believe that RTX tech will save you devs so much work farther along and look absolutely spanking?"
Cloud Imperium developer Ben Parry initially responded to the question in the negative. "Not in the slightest", he wrote. "I expect, if we use it, it'll be a massive headache and time-sink but might give us some subtle improvements in looks or performance if we get it right."
He followed up by clarifying exactly what he means by headache: "The added headache is that whatever we offered would have to be an "as well" feature rather than an "instead", developing a feature for a single manufacturer's top-end cards means also maintaining feature parity for everyone else's hardware.
"Personally I'd like to use it to make the shadows crispier."
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by the time this game is released it will be 3 more card generations in the future...
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Uhm.. the very question of the user on the forums is questionable in terms of being meant for serious... Does RTX save you work... no, how should it? Basically reprogramming most of your lighting...

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yeah and their devs are like 1 + 1 = 11


It will save work in case you can assume it is always on, but for now if dev choses to go with RTX then they need to support both lighting methods, RTX and legacy.
Not to mention games are made for console first these days and usually get ported to PC. So unless RTX will pick up greatly on PC or next-gen consoles would implement it, there won't be much support from game developers. Anyone still remembers hardware PhysX, or SLI for that matter.

Nvidia would need to make a deal with game console producers to put their GPUs in next gen consoles. But that ain't gonna happen since AMD owns 100% of that market.
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Well, Star Citizen itself is a massive headache, so...