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Guru3D.com » News » Star Citizen crowdfunding nears $35 million

Star Citizen crowdfunding nears $35 million

by Hilbert Hagedoorn on: 12/27/2013 08:05 AM | source: | 47 comment(s)
Star Citizen crowdfunding nears $35 million

Star Citizen continues to break all records for crowdfunding, the upcoming space sim has roughly hit the $35 million mark. Interestingly, given that the game has around 330,000 backers, this means the actual amount committed per backer is over $100, far more than what would normally be spent on a AAA game.

Star Citizen is rolled out in a modular fashion, the hangar module is already completed and a dogfighting module will be added soon. After that you can expect a social module, a persistent universe and so on.

"Wow! When I started this journey I would have never guessed that we would have come so far in such a short time. $35M in funds raised to build Star Citizen before the end 2013 it truly a monumental achievement! You’re not just re-writing the rules of how games are made and funded but you’re showing the power that a committed community has to achieve a vision that so many people said was no longer relevant. You’ve broken every record there is in crowd funding – and not just for games – for any type of project! 

Star Citizen will eventually be a highly detailed, vast space trading game with combat and socialising elements, and even talk of incorporating citizenship rules such as paying tax.



Star Citizen crowdfunding nears $35 million Star Citizen crowdfunding nears $35 million Star Citizen crowdfunding nears $35 million




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Amigafan35
Senior Member



Posts: 218
Joined: 2007-10-23

#4732825 Posted on: 12/27/2013 07:47 PM
Yes I've got my eye on this, I left Eve online after playing that for 18 months, got bored of it in the end but I may well return to the space mmo with this title.

Anarion
Senior Member



Posts: 13602
Joined: 2005-08-13

#4732844 Posted on: 12/27/2013 08:18 PM
It looks really good. I did see a couple things which i thought were weird though. The "enemy" fighters had Ailerons. I guess maybe that's for planetary maneuvering, maybe you can fly to a planet and maybe land on one. But in space there's no need, no air.
Also the enemy fighters were aerodynamic, again, no air, not a problem.
Definitely curious to see where this game goes though.
Well, the ships must be flyable in atmospheric situations. You must be able to land on planet.

Ghosty
Senior Member



Posts: 5702
Joined: 2003-07-23

#4732858 Posted on: 12/27/2013 08:41 PM
Well, the ships must be flyable in atmospheric situations. You must be able to land on planet.


From what I've read, there wont be any planetary landings. It's all set in space.

Chouji
Senior Member



Posts: 5636
Joined: 2004-01-10

#4732867 Posted on: 12/27/2013 08:58 PM
Well, every space shooter/strategy/sim games have sounds.
You're not going to nitpick that? =b

They do? I'm deaf.

Ok not really, but you can still hear the sounds of your own ship if it's a pressurized cockpit. Including if you get hit by enemy fire, it could cause vibrations or micro explosions that travel to the cockpit.
And for indirect explosions, though there's no shockwave, you can still be hit by high velocity micro debris, which would again, make sound in a cockpit on impact.
Space combat isn't THAT silent.

Seref
Senior Member



Posts: 1621
Joined: 2008-10-25

#4732909 Posted on: 12/27/2013 10:32 PM
SC is going to be in beta for the next 2 years.


So was minecraft and it didn't really bother anyone. It seems to be the new in-thing to have games in development and available at reduced price for extended times, then launch at full price after a long period of open beta.

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