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Star Citizen Alpha 2.0 - Star Map Video Preview
Over at Citizencon the first Star Citizen Alpha 2.0 has been shown. Also announced was the fact that Hollywood stars will play part in the single player part, Squadron 42. Videos after the break.
Among others you will see Gary Oldman (Batman), Gillian Anderson (X Files) and Mark Hamill (Star Wars) in the single player part. Up-to this point 990.000 star citizens put money in the game, Chris Robert already gained 91.5 million US Dollars through crowd funding.
« Eurocom Offers Sky X9 High Performance Laptop with GeForce GTX 980 · Star Citizen Alpha 2.0 - Star Map Video Preview
· Steam weekly top 10 - October 12th 2015 »
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Reardan
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Posts: 472
Joined: 2014-09-21
#5171697 Posted on: 10/12/2015 02:59 PM
So to me it's odd that people are pretending to know how long it takes to develop a game.
Titanfall was in development from 2011, to 2014. Titanfall pretty good game, but not a big game. Certainly not an overly complex game. Backed by EA, Respawn Entertainment has created exactly one game since it's inception in 2010, and that is Titanfall.
So it took them about 4 years from the opening of the studio to completion of the game and this is for a relatively formulaic shooter with jetpacks and mechs.
And while they did create a new studio...It was made primarily of former employees, that had worked closely together on Call of Duty, another shooter. So a new IP, team that had largely worked together before, working on a game with relatively simple mechanics and it takes 4 years.
I wouldn't begrudge RSI 6-8 years of development if they really think they can pull of a game of the scope they're aiming for.
So to me it's odd that people are pretending to know how long it takes to develop a game.
Titanfall was in development from 2011, to 2014. Titanfall pretty good game, but not a big game. Certainly not an overly complex game. Backed by EA, Respawn Entertainment has created exactly one game since it's inception in 2010, and that is Titanfall.
So it took them about 4 years from the opening of the studio to completion of the game and this is for a relatively formulaic shooter with jetpacks and mechs.
And while they did create a new studio...It was made primarily of former employees, that had worked closely together on Call of Duty, another shooter. So a new IP, team that had largely worked together before, working on a game with relatively simple mechanics and it takes 4 years.
I wouldn't begrudge RSI 6-8 years of development if they really think they can pull of a game of the scope they're aiming for.
0blivious
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Senior Member
Posts: 3183
Joined: 2006-04-25
#5171704 Posted on: 10/12/2015 03:09 PM
I don't think anyone questions the timeframe, just the untested business model with essentially no oversight. Kind of unheard of for a game of this scope.
I don't think anyone questions the timeframe, just the untested business model with essentially no oversight. Kind of unheard of for a game of this scope.
Mannerheim
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Senior Member
Posts: 4889
Joined: 2004-01-24
#5171705 Posted on: 10/12/2015 03:10 PM
looks nice so far.... had to update my internet connection. 30GB update to SC =)
10/10 to 100/100
update.. game runs like ****.
looks nice so far.... had to update my internet connection. 30GB update to SC =)
10/10 to 100/100
update.. game runs like ****.

Denial
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#5171706 Posted on: 10/12/2015 03:12 PM
I think it's both. Not so much in this thread maybe, but the last one a week or so ago had a bunch of people asking why it's taking them so long.
I don't think anyone questions the timeframe, just the untested business model with essentially no oversight. Kind of unheard of for a game of this scope.
I think it's both. Not so much in this thread maybe, but the last one a week or so ago had a bunch of people asking why it's taking them so long.
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tbf Squadron 42 is pretty much being made by an entirely different team to the people working on the other parts of the game, so even if the live universe is a flop 42 should be pretty awesome.