STALKER 2: Heart of Chernobyl for PC needs 150 GB Storage and at least a GTX 1060 6GB
GSC GameWorld revealed in detail the official requirements for STALKER 2: Heart of Chernobyl for PC.
Although there may be some modifications for its launch on April 28, 2022, the developer indicated that we will need at least 150 GB of free space and a 6 GB GeForce GTX 1060 .
Minimum requirements :
- OS: Windows 10
- CPU: AMD Ryzen 5 1600X / Intel Core i5-7600K
- RAM: 8GB
- GPU: AMD Radeon RX 580 8GB / NVIDIA GeForce GTX 1060 6GB
- Storage: 150GB
Recommended Requirements :
- OS: Windows 10
- CPU: AMD Ryzen 7 3700X / Intel Core i7-9700K
- RAM: 16GB
- GPU: Radeon RX 5700 XT 8GB / GeForce RTX 2070 SUPER 8GB / GeForce GTX 1080 Ti 11GB
- Storage: 150GB
STALKER 2 is set in the Chernobyl Exclusion Zone, where, those who have played the first installment, will remember that two disasters occurred within that area, which caused the appearance of strange mutations and anomalies.
“Discover the vast Chernobyl Exclusion Zone, filled with dangerous enemies, deadly anomalies, and powerful artifacts. Unravel your own epic story as you enter the heart of Chernobyl. Choose your path wisely, as it will determine your destiny and shape the future of the Zone in the end . " The title will be available on April 28, 2022
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Senior Member
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Joined: 2008-01-06
Decompression is generally faster, it all depends on the method used.
I personally will have to wait for a repack or something, generally you can download separate language packs and that will shrink the game size immensely (who needs to download 10 languages when you just want English?)
it uses chunk decompression in memory instead of whole file decompression, though things like the GW2.dat will be decompressed entirely before play.
thank you both for the explanation I will have to look more into this, its sounds too good to be true.
Senior Member
Posts: 588
Joined: 2019-05-29
Has there been any information as to what the AI system is being used?
Does it even have an A-Life AI system or is it just the generic Unreal AI?
Surely you checked the STEAM page with so much interest in the game...right?

"Life-simulating system “A-life 2.0” that makes the game world feel alive as never before"
Senior Member
Posts: 588
Joined: 2019-05-29
Visuals look very good.
Fire and related particles looks like complete crap as we've seen it since UE3?! I can see it a mile away... needs a new variable shader to make it look better. Canned effects.
That circle strafe in game is pure console joypad game play. Cringe... WTF... Need to see pro KB+M action with 60+ FPS @ whatever resolution.
The gun play and ballistics modeling remains to be seen... I am coming from ARMA + ACE + UAS + AAPM reference settings so ARMAholics knows what I am talking about.
I miss good old OpenGL powered, low latency input CS 1.x ...
I hope the game is good, SP can be somewhat on rails shooter, cringe, but for PC, it better be a REAL PC game. At least throw in an editor like ARMA so we can create our own missions.
Aw hell... I am skeptical. Just give me ARMA 4 Alpha with updated Vulkan 2022 graphics settings and let the community create our own dream game.
May just be me, but your post makes you look like some weird/drunken ARMA-holic...this isn't a thread about ARMA at all... o_O
Senior Member
Posts: 8093
Joined: 2014-09-27
NTFS natively supports advanced compression algorithms for some time now, it's just that they're not used when you select to "Compress this drive".
Microsoft does allow the library that supports this to be used though, so there is a really fast and nice utility called Compactor that does this for you. It has some exclusions already, but I would also recommend excluding your OneDrive and 3D Mark folders if you use them.
I use LZX with it for all my drives. I have a similar configuration with my Linux install, only in that case the filesystem is BTRFS and the compression is zstd.
With the 5950x especially, I think it's completely worth it, although I was even doing that with the 2600k.
Senior Member
Posts: 4633
Joined: 2008-04-12
That was kind of the case and point with the original Stalker, it lent a value to stealth and rewarded players who tried to be stupid by taking on challenges before they really had the equipment to win. As you got hold of better armour and weapons you got more powerful but the game always had a certain feeling of never being quite as powerful as run in to a room full of guys using zero cover and pop them all with a handful of rounds (as shown in that trailer)