Sony Playstation 5 Processor SoC Die Photos
It's always interesting to see a chip up-close and personal. As you all know. AMD has been behind the one empowering the new Xbox and PlayStation 5, that last for that last one pictures emerged.
Microsoft shared a photo of the AMD-soc in the Series X long before the release, Sony remained a bit quieter in that regard. Chip photographer Fritzchens Fritz has now changed that, by shooting a few relatively detailed pictures of the silicon in the Playstation 5.Based on AMD Zen2 cores reaching up to 3.5 GHz, the CPU is matched with 36 shading core clusters based on RDNA 2 running up to 2.23 GHz. Inbetween heatsink and processor liquid metal is present. Surrounding the die you can see some conductive material used, likely to keep that liquid metal in place. Firing off Using a special short wave infrared light (SWIR) microscope shows the CPU core complex and a GPU area. Now, there appear to be 40 CU's physically on the die, which would mean that Sony is not using four. This could have been done from a yield point of view.
Fritzchens Fritz: A first quick and dirty die-shot of the PS5 APU (better SWIR image will follow). It looks like some Zen 2 FPU parts are missing.
Locuza: My interpretation of the floor plan PS5 floor plan: 1. Bomba surprise that Sony likely cut down the 256-Bit FP pipes to just 128-Bit. 2. No Infinity Cache/L3$, also not on the Xbox Series. 3. Might have the old Render Backend design, need higher res to say for sure. 4. ...
Sources: Fritzchens Fritz, Locuza, via VideoCardz
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Senior Member
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Joined: 2012-07-20
Cerny's marketing? You mean the things he said and turned out to be real actually? It's not only marketing when Sony did actually deliver... it's here we all seen it how good it is and it will get even better.
You just ignored all the great tech (I explained above) in the PS5 and hypocritically accuse me of eating marketing, marketing which turned out to be true actually not lies, but you are drinking Uncle Phil's Kool-Aid about the "most powerful console" which is a joke so far...
Don't even get me started on the games, you could have the most powerful console in the universe and I couldn't give a rats *** about it if the games were 1000 mediocre games like they are for years on Xbox. PS5 proved and it's still proving that it has the best games, it's MS turn to impress... in 1-2-3 years time maybe... maybe...
Facts and reality vs hope and dreams, yet you and the Xbots like you still try to spin the narrative... Pffft, hilarious and pathetic at the same time.
Let me be clear, as soon as XSX constantly beats PS5 in IQ and/or performance across the board I will have no issues accepting and admitting that, because I have a spine and common sense, unlike others that don't, and are die hard blind Xbots.
I have nothing more to say to you, you're a waste of my time.
And zero thinking was done, right? No math at all at your side, right?
That's why I rarely waste time here on providing brutal evidence. Because very few people will even read numerical proof.
Tech docs. Or anything else of real substance.
Yet alone think about it. Tell me when you do think about it for yourself and do math.
Maybe you'll find something I did somehow overlook.
Senior Member
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Your information is outdated. This was only the case for first couple of early games. Some more recent titles run at much higher res on XSX than PS5, for example Hitman 3. It's too early to say how PS5 power stacks up against XSX in the long run, but I think there will be more surprises down the road.
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Posts: 2
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check this out
cooltech.cubava.cu/2021/02/20/analisis-comparativo-de-los-chips-de-las-nuevas-consolas-en-progreso-2/
some pictures from there. is a work in progress

















Senior Member
Posts: 11808
Joined: 2012-07-20
Call it RDNA 1.5 as you want, but people that usually do that, do it to denigrate the PS5 vs XSX, when it's clearly not the case in reality as it's performance is on par if not better in most 3rd party games so far, in one way or another. It's already been proven in numerous games and benchmarks.
Those custom designs are as good if not better than the copy/paste RDNA 2 parts XSX has. I said in my previous post that it has "almost no bottleneck", you can't achieve perfection or 100% in anything. You can give it any number and the one given to XSX would be much more inferior and that is because the PS5 design is made to function efficiently and at full speed most of the time (again from the Sony presentation, that you and others ignore, or think that is a fairy-tale maybe).
Every tech XSX has from RDNA2 and is missing in PS5, the PS5 has as a different custom tech doing the same thing or similar. Both PS5 and XSX are missing the Infinity Cache for example, but the PS5 has the extra Geometry Engine, Kraken Compression Unit, Scrub Cachers which are a few things that XSX has none of. Even the Tempest Engine (not only for sound, but it can also do physics too) is more advance/better than what XSX has.
All of the above parts that are in PS5 plus the homogeneous design based on speed and consistency: PS5's CPU + higher clocked GPU (which Cerny explained the advantages of) + unified memory bandwidth at 448GB/s for all it's 16GB (not like XSX segmented 10GB @ 560GB/s and 6GB @ 336GB/s) and the super fast SSD+IO (both custom, not only the SSD is much faster than the one in XSX, but the memory controller has six priority levels vs two on XSX, or current PC ones) - all these make the PS5 a better design.
I tried to remember everything, but I'm sure I left something out. Anyway for me it's pretty clear which architecture is the more efficient one, that plus the SDK advantage (so far, at least) for PS5 and you can see why PS5 is doing good and will be even better in the future.
There is a reason most of the Xbots are silent now (as compared to before launch) and MS is not waving the "most powerful console" slogan anymore, but changed it to "most powerful Xbox". The reality proves the facts.
Real world performance vs real word Image quality.
Sure, Cerny's soft hack method may prove to deliver higher performance over dedicated HW block. But do not think it does not come at cost of IQ.
Then again. PS5 has advantage of time. It is not RDNA2 because Sony wanted it early. And they used that time to get software advantage.
This advantage will be gone over time as SDKs for XSX catch up with RDNA2. And start to actually use capabilities like INT4/8 for something.
PS5 has head start, XSX has better meaningful HW which means that SW can catch up and then run circles around PS5. And it is up to MS to do it.
And that applies to IMC too. I did explained it in details in other threads. Will not repeat it here. But take XSX refresh with 20GB VRAM.
I torn Fallacy of storage arguments dozen times over too. As well as 16GB of VRAM on RX 6800 XT that can use half of it only as cache as long as fps target is above 60.
Want to eat Cerny's marketing? Do. But don't be surprised when things turn out to never be way his marketing made you believe.
Huang's statements about magical chip in G-Sync modules and incoming features look honest in light of Cerny's statements. Because Huang may have hoped to deliver. Cerny knows as well as anyone with half a brain and calculator what can and can't be delivered.
Think about features you worship from practical side of things. Stop accepting statements from someone you see as authority as facts. Go and Fact check them. Model scenario based on what it is supposed to do. And think about real requirements and how things need to be. Think about consequences when those needs are fulfilled.